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@DJ_O I had that glitch too, but it got fixed by making the field of vision a bit longer by pressing +. I think what's happening is you're jumping into a place before the calc has loaded it.
Also do you think, grass, water and lava (including their flow/physics) would be hard to implement?
Really, REALLY cool!
Could there be a readme file though please?
Nice job! Did you ever get elf2flt to speed up when linking against libstdc++? When I tried last time, it took forever and froze my computer.
Also: in the README, it says you're using something called PerlinNoise, which is licensed under the GPL. So shouldn't the whole program be GPL'd to comply with the license?