0 Members and 6 Guests are viewing this topic.
enum BLOCK_SIDE { BLOCK_FRONT=0, BLOCK_BACK, BLOCK_LEFT, BLOCK_RIGHT, BLOCK_TOP, BLOCK_BOTTOM};
Edit: I just reseted the votes, removed lighting (doesn't work together with face-combining) and added minecarts (why not?)
I could allocate some more, but I thought (e)ndless redstone would work better and is less annoying.
Both! Both tested, but 3.6 not regularily. The only ndless functions I use are hwtype(), isKeyPressed and fopen/fread/fwrite/fclose.Edit: I just reseted the votes, removed lighting (doesn't work together with face-combining) and added minecarts (why not?)
ok cool to hear, because I didn't feel like upgrading to OS 3.6 yet.
Why do you need bits for opened or closed doors? Can't you just make a block which is an opened door and an other one which is a closed one ?
Quote from: Vogtinator on June 06, 2014, 02:10:58 amI could allocate some more, but I thought (e)ndless redstone would work better and is less annoying.With normal redstone, though, we can port "real" redstone devices easier.
V.Are u planning on adding mobs into the game at any point because that will make the game a bit more interestingbut good job
Vogtinator, you probably forgot my question:Quote from: mdr1 on June 03, 2014, 03:49:22 pmWhy do you need bits for opened or closed doors? Can't you just make a block which is an opened door and an other one which is a closed one ?