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The world size I refer to is the size of the discovered part. If you walk too far from the spawn point, it'll crash soon.The right way to prevent this is to cancel if memory allocation fails, but in C++ this works only with exceptions, which don't work with bFLT yet.
Question: In the menu, how are we supposed to save? When choosing save I tried the Menu, dot, 5, esc and Enter keys and whichever worked doesn't appear to save properly. When I restart the game and try to reload the map, it does nothing so I lose all my progress.
Just a quick update:I'm currently busy on vacation and next week school starts again so I'm busy learning and other unnecessary duties.Redstone is fully implemented, but some blocks are still missing, so it's not very useful yet.However, I worked a bit on my ndless fork and got exceptions to work! It's a rather nice feature, to minimize possible crashes.Also, it'll be using a new executable format which will load faster and maybe also make the game faster!It'll take a while to implement it in both ndless 3.6 and 3.1 though, I don't want that it runs on 3.6 only.
However, I worked a bit on my ndless fork and got exceptions to work! It's a rather nice feature, to minimize possible crashes.Also, it'll be using a new executable format which will load faster and maybe also make the game faster!It'll take a while to implement it in both ndless 3.6 and 3.1 though, I don't want that it runs on 3.6 only.