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Will pistons, comparators, and repeaters and the like be implemented?
Also that looks great does it still work on GS calcs which use the 3.1 version of Ndless, since you now use another executable format ?
Actually repeaters still have two uses: delayers and diodes. They let you delay by one tick while torches need two ticks (since you need to re-invert the signal).
What I meant is since torches invert the signal, you need two of them to make a repeater, and then it's a two ticks repeater.
Wow, that redstone implementation looks sick! I really need to give the new version a try when I have time
I just had a question when reading your post. What is format Zehn ? I only get redirected to German pages when I google it o.o
Do you plan a ticalc.org update soon?
QuoteI just had a question when reading your post. What is format Zehn ? I only get redirected to German pages when I google it o.oYou know ELF, right? Elf is German for eleven and Zehn is German for ten, that should explain it Basically it's a custom format without the restrictions of bFLT which should load faster and supports code without PIC and with exceptions.
Also wow, I just updated crafti on my calc and it's really great (not that it was bad before )There is just something that annoys me a bit. Would it be possible to have a higher touchpad sensitivity ? Because I have to rub it 5 times before seeing what's behind me Of course, you can make it an option to have both precision-people and speed-people happy
Probably taken from running the game in nspire_emu. (well, at least it's the quickest way to get it)
Although a screenshot feature within the game would be cool (if it's not there already, I don't know )
QuoteAlthough a screenshot feature within the game would be cool (if it's not there already, I don't know ) I had implemented it once but lost the code somehow (it was before v0.7.2, when I moved to git). But it's on my todo list again!