• nGL - a fast (enough) 3D engine for the nspire 5 4
Currently:  

Author Topic: nGL - a fast (enough) 3D engine for the nspire  (Read 263572 times)

0 Members and 3 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #420 on: July 13, 2014, 11:05:29 am »
Such game would be interesting actually. :D

Or if your engine supports sloppy terrain you could do Reuben Quest 3D :trollface:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #421 on: July 13, 2014, 11:14:09 am »
Looks like fun indeed ^^
But I don't know how you'll do a convenient camera movement without a mouse.

Otherwise, you can also make a Portal game if you lack ideas :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Vogtinator

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1193
  • Rating: +108/-5
  • Instruction counter
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #422 on: July 13, 2014, 11:57:05 am »
Quote
Could be cool  though it's too bad that it is said nowhere that the first game to use this concept was Eco-Sphere on PSP, several years ago.
Not echochrome? It was boring as hell...

Quote
Or if your engine supports sloppy terrain you could do Reuben Quest 3D

You can do it if you want to :P

Quote
Looks like fun indeed ^^
But I don't know how you'll do a convenient camera movement without a mouse.
Like in Crafti?

Quote
Otherwise, you can also make a Portal game if you lack ideas :P
I thought about that but without physics, large levels and some complex mechanics it wouldn't be fun. Perspective is quite simple and can also be fun with smaller levels.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #423 on: July 13, 2014, 12:02:30 pm »
TipOver 3D.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #424 on: July 13, 2014, 12:08:34 pm »
Yeah well I didn't quite remember the name and went pretty random <_< it's indeed Echochrome, and well if it's boring, then Perspective is boring, since it's pretty much the same game.

Offline Vogtinator

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1193
  • Rating: +108/-5
  • Instruction counter
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #425 on: July 13, 2014, 12:11:49 pm »
Quote
Yeah well I didn't quite remember the name and went pretty random  it's indeed Echochrome, and well if it's boring, then Perspective is boring, since it's pretty much the same game.
Not really. On echochome you can only control the camera, the weird walking things were controlled by the computer.
In Perspective you can walk around and switch between controlling the 2d character the way you're currently looking at the world and controlling the 3d character by walking around. The goal is to get the 2d character to the end.

Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #426 on: July 13, 2014, 02:10:30 pm »
Perspective? No...no...no Minecraft on Nspire?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #427 on: July 14, 2014, 03:15:17 pm »
So would a redstone 83+ emulator be feasible? :P

Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #428 on: July 16, 2014, 02:20:44 pm »
Most likely. I believe I saw a video of a redstone cpu that was architectuarily congruent to an 8080 chip

Offline CalebHansberry

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 135
  • Rating: +14/-0
  • This is my personal text
    • View Profile
    • Skylites Computers
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #429 on: July 16, 2014, 08:30:14 pm »
The Nspire finally gets a good 83+ emulator!
*runs*
You should know, I am a Christian.

Offline Francois Medina

  • LV0 Newcomer (Next: 5)
  • Posts: 1
  • Rating: +0/-0
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #430 on: July 23, 2014, 03:19:49 pm »
Wow the game is Amazing, I just noticed a bug on big redstone structures : some lanterns  turn on and off the wrong way (like light turns on when wire is off and off when wire is on)
I don't know how to do screenshots so I have no pictures :/

Offline Vogtinator

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1193
  • Rating: +108/-5
  • Instruction counter
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #431 on: July 25, 2014, 08:59:59 am »
Actually, that's not a bug, that's how it works. If the redstone signal changes at the same time the torch notices the previous state change, it appears broken but it isn't. It's basically the "in-between" state you see. If thats the case even if you wait some seconds, please upload your world so I can fix it.
You can do screenshots with "Ctrl+.".

BTW: What are you building? :D

Offline Vogtinator

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1193
  • Rating: +108/-5
  • Instruction counter
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #432 on: July 26, 2014, 03:05:24 pm »
I made a video to demonstrate how it looks and runs on hardware, recorded in 1080p :P


Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #433 on: July 26, 2014, 04:11:59 pm »
So many pixels for so few pixels :trollface:

It actually runs super-great :D can't wait to have a color TI-Nspire in a way or another to try that ;D

Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: nGL - a fast (enough) 3D engine for the nspire
« Reply #434 on: August 22, 2014, 02:15:48 pm »
Any further work onto this?