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Omnimaga
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TI-Nspire
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nHitori for Nspire
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Topic: nHitori for Nspire (Read 11210 times)
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ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
nHitori for Nspire
«
on:
May 20, 2013, 08:30:46 am »
Hey Guys,
I am very excited you show the latest project I have been working on!
It is the logic game called Hitori (
http://en.wikipedia.org/wiki/Hitori
). I attached a little walkthrough to help you understand how to play because the game is more fun when you understand the rules.
This isn't a guessing game so it will help you to play by analyzing the board; this will help you in the bigger and harder levels.
This game comes with 100 levels (and solutions) built in. Also when you beat a level you'll have a star next to the level name. So try to beat all the levels.
There is undo/redo so you can go back (and forth) many moves.
This program registers the .hitori extension for external level files. So in addition to the 100 levels; I included some extra external levels should you want to play some more levels!
It should be just about finished; so let me what you think! I included all my source code as well! I tested this with a TI-Nspire Touchpad and made it look/play alright on that device. Though the Nspire CX's color screen is nice; it should play well on any Nspire.
Have a wonderful day!
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ElementCoder
LV7
Elite (Next: 700)
Posts: 611
Rating: +42/-2
Re: nHitori for Nspire
«
Reply #1 on:
May 20, 2013, 08:41:11 am »
Looks like a fun game to play, I'm definitely downloading this
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Some people need a high five in the face... with a chair.
~EC
SpiroH
LV8
Addict (Next: 1000)
Posts: 729
Rating: +153/-23
Re: nHitori for Nspire
«
Reply #2 on:
May 20, 2013, 09:09:08 am »
I've just downloaded and tried it in the emulator.
It seems to work just fine. Good job. Thanks!
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Windows:
kArmTI - TI-Nspire emulator with skin
|
XML2TXT, XML2LUA, TXT2XML, LUA2XML and 2TNS
Mac:
nSpiKx - TI-Nspire emulator for Mac
TI-Nspire:
nTris - Update for CX
|
nTris - SDL implementation
|
nMah - Mahjong clone
AlexisVieira
LV4
Regular (Next: 200)
Posts: 100
Rating: +1/-1
Re: nHitori for Nspire
«
Reply #3 on:
May 20, 2013, 12:18:40 pm »
good job
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I'm Portuguese, sorry bad English
joeym
LV1
Newcomer (Next: 20)
Posts: 19
Rating: +0/-0
Re: nHitori for Nspire
«
Reply #4 on:
May 21, 2013, 12:45:16 am »
I remember you telling me about this.
I cannot wait to dl it and give it a try after reading the rules.
Thanks man!!! Another great game!!!
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Levak
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +208/-39
Re: nHitori for Nspire
«
Reply #5 on:
May 22, 2013, 07:04:30 am »
Am I the only one here that think this project needs far better graphics ?
No offense, but it can be really simple to add little bevel effects or other stuff to make it different from simple rectangles ..
Same remark for the "You win" message.
Quote from: joeym on May 21, 2013, 12:45:16 am
I cannot wait to dl it
Euhhh.. you know it is already available for download, right ?
«
Last Edit: May 22, 2013, 07:04:57 am by Levak
»
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I do not get mad at people, I just want them to learn the way I learnt.
My website
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TI-Planet
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iNspired-Lua
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nHitori for Nspire
«
Reply #6 on:
May 22, 2013, 07:38:59 am »
Hey Levak,
You're right! Thank you for your input. I appreciate honest feedback and so I promise no offense was taken. For the board it is just SDL_FillRect (aka just a solid rectangle) and the same for the cell highlighting. But I could use a gradient and see if that improves the look a bit.
I recycled the "You Win" message from nTornado21; but maybe I'll add a particle effect or something!
Did you get to play the game a bit? I claim this game is quite a lot of fun once you know how to play and formed techniques.
ElementCoder, SpiroH, AlexisVieira, joeym: Thanks! I hope you are enjoying it!
Have an amazing day!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: nHitori for Nspire
«
Reply #7 on:
May 22, 2013, 03:50:49 pm »
Interesting game, and as for the graphics I kinda agree that Nspire games kinda needs good graphics, although I kinda find the current ones to be cool. One complaint I had before about Lua games in particular and to a lesser extent some C games is that every graphic were just plain shapes, no texture, even though the calcs are capable of far more. in your case though you had textures and I like the way the last board is done in the 3rd screenshot.
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ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nHitori for Nspire
«
Reply #8 on:
May 24, 2013, 12:02:07 pm »
Hey Guys,
I found some time to add to this game. It is attached below. So I didn't change the graphics; I debated myself on that while concurrently added in some other visual improvements. When you make two adjacent markings or isolate come cells I made it so the yellow cells will darkens & lighten until it is corrected. Also I made it so when you move the selector it doesn't just move; but slides to its new spot. If this sliding isn't desired; it is an option. So under Options you can turn it off.
DJ Omnimaga: I agree with you! These calculators are capable of some incredible stuff and so the bar is higher for the Nspire games. Being a puzzle game I'm not sure exactly how far graphically I'd like to take this particular game though.
Hope you like it! Have an amazing day!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: nHitori for Nspire
«
Reply #9 on:
June 10, 2013, 11:40:33 pm »
Nice update. I'm gonna download it now then try later as soon as I have some time.
Do I need OS 3.2 or will it work on 3.1?
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Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: nHitori for Nspire
«
Reply #10 on:
June 11, 2013, 03:33:01 am »
It's an ndless game.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: nHitori for Nspire
«
Reply #11 on:
June 11, 2013, 04:22:42 am »
Ah right, I didn't remember that this one was.
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