Author Topic: nReuben  (Read 7679 times)

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Offline pimathbrainiac

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nReuben
« on: December 30, 2014, 09:12:16 am »
So after going on semi-hiatus for this and not telling most of you this project even exists, I'm telling you it exists!

Using the maps DJ made for Reuben CSE (thanks, btw) I have imported all the map data into the source.
And now for the screenie!



All I have program-wise atm is a working screentest, but I promise to do a lot in the coming year.
and there was much rejoicing
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Offline ben_g

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Re: nReuben
« Reply #1 on: December 30, 2014, 09:22:29 am »
It looks cool, but is there a reason why you aren't using colour?
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Offline pimathbrainiac

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Re: nReuben
« Reply #2 on: December 30, 2014, 09:24:39 am »
Because I don't have a color ROM. My Nspire is a grayscale.
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Offline Legimet

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Re: nReuben
« Reply #3 on: December 30, 2014, 02:15:17 pm »
If you can figure out how to get an old (deleted) page from the nSDL Wiki, there's a link to a package containing boot1 for both classic and CX Nspires. boot2 can be obtained from OS files.
https://github.com/hoffa/nSDL/wiki

Offline pimathbrainiac

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Re: nReuben
« Reply #4 on: December 31, 2014, 08:31:45 am »
I got one from a friend. Here's the screenie in color:

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Offline Eiyeron

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Re: nReuben
« Reply #5 on: December 31, 2014, 08:59:11 am »
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?

Offline Hayleia

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Re: nReuben
« Reply #6 on: December 31, 2014, 09:29:34 am »
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?
This or maybe use sprites twice larger, with more details and more realistic colors ?
Or even better, have two sprite sets and let the user choose between "Retro" and "Modern" in a menu ?

Anyway, that's looking great already :)
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Offline Eiyeron

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Re: nReuben
« Reply #7 on: December 31, 2014, 10:10:28 am »
Here's my progress. A lot of manual recoloration has been done and some shading has been added here and there.

EDIT : I think I'm okay for now. Letting the previous versions to show the work done.
« Last Edit: December 31, 2014, 01:04:49 pm by Eiyeron »

Offline pimathbrainiac

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Re: nReuben
« Reply #8 on: December 31, 2014, 09:16:43 pm »
I now have a screenie showing the full screentest, 16x16 sprites (sorry Eiyeron, but for reasons told in IRC, I can not use yours (for everyone else: it has to due with the mappy files I was given being optimized and not having the full spritesheet, so the spritesheets are different for each map portion, and are in a different arrangement)), and 12x8 tile surface for the game (to match the original).

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Offline Matrefeytontias

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Re: nReuben
« Reply #9 on: January 01, 2015, 07:49:32 am »
Hey, that's pretty sweet.