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0.6.1a (28/08/22):- fixed enemies not giving points after being killed by fireballs- fixed definitively all 'framesPassed' related bugs- much improved bumped block boundary processing- added 1-up mushrooms- improved gravity physics for: shells, koopas & goombas- added invisible blocks- major reshuffling of block ID's- more accurate death anims for when hit by fireball/star- added piranha plants with variants for 4 directions: up down left & right- added multi-coin blocks- made the block bounce animation twice as fast (4 frames) to give the illusion that it is less clunky (it isn't)- fixed 50/50 chance of being invisible when powering up during iframes- fixed despawing (...not actually despawning)0.6.0a (22/08/22):- added fireflowers and progressive fireflowers- added power up and down animations (for fire)- added fire mario- added full support for star anims- vastly improved drifting- rewritten shell hits- rewritten input handling- added fireballs- fixed shells sometimes not going into holes- added star powerup- improved smoother y axis movement for: powerups- many new blocks: ~ pipes ~ decoration: hills, bushes, clouds ~ star bricks and ? blocks ~ hard block 0.5.1a (26/07/22):- added layer: background- added bullet bills- added blasters, with three shooting variants (L,R,L+R); they do not shoot if a solid block is in the way- added two new blocks: blaster top and blaster body0.5.0a (19/07/22):- improved despawning- added shell function: respawn koopa after time- fixed some shell bugs- updated level-code format to v2: start pos added- fixed stuttery jumps when bumping a row of blocks- fixed stuttering when running into blocks- debug strings disabled by default - massive performance increase! pre-included drawString sucks- added new default level- added a hud finally! coin counter, points and timer are all implemented- added coins- added points from shell kicking, successive enemy kills, powerups, breaking bricks and coins- added points particles- added coin collect animation- improved bumped block animation- added collecting coins by hitting below- new blocks: ~ entity only block -> solid to mario but lets everything else through ~ mario only block -> reverse of entity only block ~ coin ? block -> get coins ~ coin brick block -> get coins
Hi Chalex,Please continue on the good work, it helps your neurons stay healthy, and maybe invite others to do likewise.
Uh, thanks! Neuron health is one of my priorities at this time indeed.
Join the discord. It's much more updated. The link is in his post.
Sorry but I disagree. Omnimaga is still the oldest and the best platform to exchange programming experiences .Please do keep posting here!
0.7.0a (10/09/22):- added editor, press 'e' to edit level. in an early state, but quite robust so far. just a gui is needed. see readme for controls. currently in place is: eyedropper tool, eraser, selecting areas, theme painting and more- improved level codes so that they fill areas that are blank- added night theme0.6.4a (04/09/22):- added startup loading screen- added level start transition- added level load screen0.6.3a (03/09/22):- added moving platforms!! working with all objects affected by gravity, with inherited velocity (they move with the platform)- fixed brick break particles not having a theme accurate colour palette- made jumping in a one block tall space look less weird- updated physics of most entities for moving platforms- press esc to cycle through 5 levels: demo stage, 1-1, 1-2, blank level and a debug stage- fixed multicoin blocks not replacing the block if camera has scrolled- rgb block selecter: cool- added some more pipe blocks: connectors and accurate tops for north, south, east and west- fixed bug where koopas would crash the game when falling into a pit- fixed bug where stars spawned from blocks at y level 8 or above would immediately despawn0.6.2a (29/08/22):- added themes! certain blocks will change appearance when placed inside a designated theme zone. currently only underground is present- minor rendering optimisations
hii this project is too amazing, i would like can help you with something but my skills about Lua are very minors than i would like.
Quote from: Batprime11 on August 29, 2022, 10:57:57 pmJoin the discord. It's much more updated. The link is in his post.Sorry but I disagree. Omnimaga is still the oldest and the best platform to exchange programming experiences .Please do keep posting here!
If it wasn't for the fact that I still have a Wii U, I'd be tempted to get a TI-Nspire CX just for Mario Maker haha. Nice work so far.
Hello !I make levels for nSMM 0.7.4aEnjoy this !