Author Topic: Nspire Ray-Floor-Ceiling Caster  (Read 4480 times)

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Offline Hot_Dog

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Nspire Ray-Floor-Ceiling Caster
« on: November 11, 2011, 12:15:04 pm »
I know that Builderboy made a decent raycaster, but since the caster made used of stairs, etc. it was too processor-intensive to including floor and ceiling textures.  If the area were entirely flat, is it possible to cast floors, walls and ceilings at the same time?  I read about how after a wall is drawn, the start-end coordinates of a ray of wall can be used to draw one ray of ceiling/floor

Thought it would be a fun ASM engine :)
« Last Edit: November 11, 2011, 12:15:41 pm by Hot_Dog »

Offline annoyingcalc

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Re: Nspire Ray-Floor-Ceiling Caster
« Reply #1 on: November 11, 2011, 12:34:27 pm »
that would be awesome
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Offline Builderboy

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Re: Nspire Ray-Floor-Ceiling Caster
« Reply #2 on: November 11, 2011, 03:21:44 pm »
I think you are thinking of Bwang, I never touched the nSpire :P

Offline Hot_Dog

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Re: Nspire Ray-Floor-Ceiling Caster
« Reply #3 on: November 11, 2011, 04:11:27 pm »
I think you are thinking of Bwang, I never touched the nSpire :P

I think you're right   :-[

Offline DJ Omnimaga

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Re: Nspire Ray-Floor-Ceiling Caster
« Reply #4 on: November 11, 2011, 09:26:14 pm »
Yeah Bwang made a floorcaster and a separate raycaster. Not sure how fast both together are, but the floorcaster seemed pretty fast. I think wall textures could be reduced or something and it should be fine.

It would require Ndless, though, (or a mega speed boost in Lua from TI) because in Lua, with no texture it runs at 5 fps.