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It is a bit strange, though, because normally in FPSes on the PC, it's when elements that are far away needs to be rendered that the game slows down, not when you're viewing a wall close . I guess it's cuz it uses a different algorythm.
I had a version with floor textures a while ago, but I took them out because they were causing a dramatic slowdown (floors need to be textured pixel by pixel, so around 20,000 calculations have to be done per frame to draw them). Different heights of sprites sounds possible, though.
Quote from: bwang on April 02, 2010, 01:17:11 amI had a version with floor textures a while ago, but I took them out because they were causing a dramatic slowdown (floors need to be textured pixel by pixel, so around 20,000 calculations have to be done per frame to draw them). Different heights of sprites sounds possible, though.ouch
Why is the forum giving me an error about a file with the same name being present when I try to attach a file named ncaster.tns?