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Does anyone have advice/code/pseudocode on how to do multiple height walls? I could use some guidance on how to optimize the feature (I think I have the math right now, but I haven't started implementing yet because it looks messy).
However, this looks FRIGGIN AWESOME! Do you think you could be able to make the lower walls textures not squished vertically? It would look even better
Or, you could have it simply cut off at the ends
critor: do you have the formulas/source code for drawing the floor segments? I can't seem to figure it out