Author Topic: Nspire Raycaster  (Read 106944 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #255 on: April 22, 2010, 09:05:36 pm »
doors would be cool. What would be multi directional sprites, though? do you mean moving objects/enemies?

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #256 on: April 22, 2010, 10:50:47 pm »
Sprites that turn when you turn.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #257 on: April 22, 2010, 11:16:28 pm »
i am even more confused now x.x

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nspire Raycaster
« Reply #258 on: April 22, 2010, 11:19:58 pm »
You know how no matter where you are in the map, the donuts always face you?  And if they were enemies, they would always face you as well.  What bwang is proposing is changing the sprite depending on where you are so that the sprite always looks like it is facing the same direction.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #259 on: April 22, 2010, 11:28:21 pm »
oooh I see now x.x thanks for clarifying

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nspire Raycaster
« Reply #260 on: April 22, 2010, 11:57:57 pm »
Yeah thats the tricky thing about 3D games that dont have 3D modeling, you have to cheat a bit with the enemies and objects.  Luckily there is no looking up or down so it makes it a lot easier.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: Nspire Raycaster
« Reply #261 on: April 23, 2010, 03:41:24 am »
I'm not so sure that the effect of walls at different heights would be lost if you can't look up and down, the original doom featured this but didn't have the ability to look up and down.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #262 on: April 23, 2010, 09:47:24 am »
I thought it did? I remember looking up/down in Doom PC before, or maybe it was Doom 2?

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Nspire Raycaster
« Reply #263 on: April 23, 2010, 11:24:52 am »
No, it didn't. I remember playing the wii port, and being annoyed I couldn't shoot at the guy standing on a higher platform. However, the different height walls were still very nice. Maybe there could be an aiming mechanism that doesn't require camera movement, eg. moving crosshair at buttonpush, but movement when not pushed

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: Nspire Raycaster
« Reply #264 on: April 23, 2010, 02:51:58 pm »
In the original doom, if you were aiming in the direction of an enemy on a higher platform, you would shoot at that enemy. It may be different on the wii port, but on the original pc game that's how it was IIRC.

Bwang, how is it going with the multidimensional sprites?

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #265 on: April 23, 2010, 03:39:00 pm »
They are multidirectional sprites, not multidimensional.
I'm really busy right now (the USA Math Olympiad is on Tuesday and I have to study for it). There will be faster progress starting next Thursday.
« Last Edit: April 23, 2010, 03:39:25 pm by bwang »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #266 on: April 23, 2010, 05:24:52 pm »
In the original doom, if you were aiming in the direction of an enemy on a higher platform, you would shoot at that enemy. It may be different on the wii port, but on the original pc game that's how it was IIRC.

Bwang, how is it going with the multidimensional sprites?
I guess I was confused because on the PC I played mostly the mod that enhanced gameplay and graphics. I only played the original about once or twice because it ran very slow on my 2.93 GHz PC running Windows XP and I was too lazy to install DOSbox

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #267 on: April 23, 2010, 06:12:31 pm »
Yeah, the newer source ports like Doomsday supported looking up and down.
Strange that original Doom ran slowly on your XP machine though. Did you try a source port like PrBoom?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #268 on: April 23, 2010, 06:25:46 pm »
Nah it was the original Demo. the problem is that it was using DOS I think, and XP has horrible DOS emulation, so many old DOS games will run horribly on XP machines, which is why many people rely on DOSbox to play them.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: Nspire Raycaster
« Reply #269 on: April 24, 2010, 12:39:55 am »
Haha I made a typo when posting, I meant to say multidirectional.  :P I had the same problem as kev, also some old dos games simply won't run on windows XP because of a change in the way XP's dos handling handles certain math functions. I had an old raycasting game called Iron Assault, and it wouldn't run or anything unless you configured XP's dos emu with a special setting, or used dosbox.

Bwang, good luck with your studies, that always comes first. No matter how epic a project you may be working on for a calc.  ;D
« Last Edit: April 24, 2010, 07:16:10 pm by AaroneusTheGreat »