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Omnimaga
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TI-Nspire
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Nspire Raycaster
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Topic: Nspire Raycaster (Read 105348 times)
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bwang
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Re: Nspire Raycaster
«
Reply #90 on:
March 31, 2010, 12:23:08 am »
Hmmm... would it be legal for me to post an Nspire Emulator image file with Ndless preinstalled?
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Juju
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Re: Nspire Raycaster
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Reply #91 on:
March 31, 2010, 12:45:04 am »
I think so... the emulator is free and Ndless too, so I don't see any problem... Unless it requires a Nspire OS.
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DJ Omnimaga
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Re: Nspire Raycaster
«
Reply #92 on:
March 31, 2010, 12:51:54 am »
Mhmm, I am not sure if it would be legal if it includes code from TI. There would be different ways to share it, though, like e-mail.
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bwang
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Re: Nspire Raycaster
«
Reply #93 on:
March 31, 2010, 01:36:07 am »
There was a small bug in the previous demo. I attached a new one.
EDIT: Seems like there are more bugs. Should be easy to fix, since the looking up/down code is only 3 lines.
«
Last Edit: March 31, 2010, 02:27:08 am by bwang
»
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DJ Omnimaga
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Re: Nspire Raycaster
«
Reply #94 on:
March 31, 2010, 01:51:57 am »
Aaah ok ^^
Keep up the good work
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DJ Omnimaga
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Re: Nspire Raycaster
«
Reply #95 on:
March 31, 2010, 01:19:11 pm »
Thanks to bwang for sending me image, I did a screenshot for those who can't install it or don't want to go through the whole process of setting up Goplat emu.
It is friggin epic stuff! I can't imagine how it will look like with complex 16 lv gray textures and stuff in games.
«
Last Edit: March 31, 2010, 01:20:50 pm by DJ Omnimaga
»
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Silver Shadow
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Re: Nspire Raycaster
«
Reply #96 on:
March 31, 2010, 01:26:53 pm »
OMG! WOW!
That rocks!!!
*cough*Counter-Strike*cough*
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bwang
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Re: Nspire Raycaster
«
Reply #97 on:
March 31, 2010, 04:10:15 pm »
I finally fixed the looking up/down code, so the bottoms of the walls no longer vanish when you are close to them.
New demo attached.
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ztrumpet
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Re: Nspire Raycaster
«
Reply #98 on:
March 31, 2010, 04:44:14 pm »
That's awesome! Great work bwang! I'm astonished at how incredible this looks. Great job!
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Re: Nspire Raycaster
«
Reply #99 on:
March 31, 2010, 04:54:35 pm »
I see a very simple multiplayer 3D FPS in the future.
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bwang
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Re: Nspire Raycaster
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Reply #100 on:
March 31, 2010, 07:30:36 pm »
Well, that depends on on difficult linking is on the Nspire.
Besides, I don't have sprites yet. That's next on my to-do list!
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meishe91
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Re: Nspire Raycaster
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Reply #101 on:
March 31, 2010, 10:36:05 pm »
This look AMAZING. Keep up the great work!
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DJ Omnimaga
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Re: Nspire Raycaster
«
Reply #102 on:
April 01, 2010, 12:36:19 am »
Multiplayer is not necessary but it might be a plus. Do you think coding AI bots would be easy? That could be another form of multiplayer.
Glad to see an update! I hope eventually you can manage to get the slow downs when close to walls fixed
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Raylin
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Re: Nspire Raycaster
«
Reply #103 on:
April 01, 2010, 12:39:45 am »
^++
Agreed.
How hard will the engine be in regards to making your own textures?
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Builderboy
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Would you kindly?
Re: Nspire Raycaster
«
Reply #104 on:
April 01, 2010, 12:56:25 am »
I wonder how hard sprites will be... I guess you'l have to write your own scaling/clipping routine, but sorting would be easy since you already have a z-buffer from the casting you did ^^
«
Last Edit: April 02, 2010, 01:32:57 am by Builderboy
»
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Nspire Raycaster