Author Topic: Nspire Raycaster  (Read 105242 times)

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Offline bwang

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Re: Nspire Raycaster
« Reply #90 on: March 31, 2010, 12:23:08 am »
Hmmm... would it be legal for me to post an Nspire Emulator image file with Ndless preinstalled?

Offline Juju

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Re: Nspire Raycaster
« Reply #91 on: March 31, 2010, 12:45:04 am »
I think so... the emulator is free and Ndless too, so I don't see any problem... Unless it requires a Nspire OS.

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Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #92 on: March 31, 2010, 12:51:54 am »
Mhmm, I am not sure if it would be legal if it includes code from TI. There would be different ways to share it, though, like e-mail.

Offline bwang

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Re: Nspire Raycaster
« Reply #93 on: March 31, 2010, 01:36:07 am »
There was a small bug in the previous demo. I attached a new one.
EDIT: Seems like there are more bugs. Should be easy to fix, since the looking up/down code is only 3 lines.
« Last Edit: March 31, 2010, 02:27:08 am by bwang »

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Re: Nspire Raycaster
« Reply #94 on: March 31, 2010, 01:51:57 am »
Aaah ok ^^

Keep up the good work :)

Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #95 on: March 31, 2010, 01:19:11 pm »
Thanks to bwang for sending me image, I did a screenshot for those who can't install it or don't want to go through the whole process of setting up Goplat emu.

It is friggin epic stuff! I can't imagine how it will look like with complex 16 lv gray textures and stuff in games.
« Last Edit: March 31, 2010, 01:20:50 pm by DJ Omnimaga »

Offline Silver Shadow

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Re: Nspire Raycaster
« Reply #96 on: March 31, 2010, 01:26:53 pm »
OMG! WOW!
That rocks!!!
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Offline bwang

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Re: Nspire Raycaster
« Reply #97 on: March 31, 2010, 04:10:15 pm »
I finally fixed the looking up/down code, so the bottoms of the walls no longer vanish when you are close to them.
New demo attached.

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Re: Nspire Raycaster
« Reply #98 on: March 31, 2010, 04:44:14 pm »
That's awesome!  Great work bwang!  I'm astonished at how incredible this looks.  Great job! ;D

Offline Raylin

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Re: Nspire Raycaster
« Reply #99 on: March 31, 2010, 04:54:35 pm »
I see a very simple multiplayer 3D FPS in the future.
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Offline bwang

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Re: Nspire Raycaster
« Reply #100 on: March 31, 2010, 07:30:36 pm »
Well, that depends on on difficult linking is on the Nspire.
Besides, I don't have sprites yet. That's next on my to-do list!

Offline meishe91

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Re: Nspire Raycaster
« Reply #101 on: March 31, 2010, 10:36:05 pm »
This look AMAZING. Keep up the great work!
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Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #102 on: April 01, 2010, 12:36:19 am »
Multiplayer is not necessary but it might be a plus. Do you think coding AI bots would be easy? That could be another form of multiplayer.

Glad to see an update! I hope eventually you can manage to get the slow downs when close to walls fixed

Offline Raylin

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Re: Nspire Raycaster
« Reply #103 on: April 01, 2010, 12:39:45 am »
^++
Agreed.

How hard will the engine be in regards to making your own textures?
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Offline Builderboy

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Re: Nspire Raycaster
« Reply #104 on: April 01, 2010, 12:56:25 am »
I wonder how hard sprites will be... I guess you'l have to write your own scaling/clipping routine, but sorting would be easy since you already have a z-buffer from the casting you did ^^
« Last Edit: April 02, 2010, 01:32:57 am by Builderboy »