Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Nspire Raycaster
« previous
next »
Print
Pages:
1
...
21
22
[
23
]
24
25
...
32
Go Down
Author
Topic: Nspire Raycaster (Read 104854 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nspire Raycaster
«
Reply #330 on:
May 11, 2010, 12:22:52 pm »
Sprites facing different directions (angle-wise) would be cool, or 3D sprites in the style of the Nintendo 64
Logged
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Nspire Raycaster
«
Reply #331 on:
May 11, 2010, 03:47:42 pm »
Multidirectional sprites are quite possible, and I intend to add them in the future. However, they are precomputed, so you can't have a box made of sprites.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nspire Raycaster
«
Reply #332 on:
May 11, 2010, 04:14:37 pm »
Will it be possible to have sprites stacked like this, though?
If you notice in 3D games, in most cases, the trees aren't really fully 3D models, the leaves are stacked 2D sprites set at different angles, to make the tree leaves look like 3D.
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Nspire Raycaster
«
Reply #333 on:
May 11, 2010, 06:21:03 pm »
that's exactly what I was talking about, DJ!
Good to know! by precomputed, do you mean they're immobile? Won't that cause problems with movements of enemies?
Logged
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Nspire Raycaster
«
Reply #334 on:
May 11, 2010, 06:35:14 pm »
@DJ: Yes. In fact, that (and multidirectional sprites) are already possible; the client just needs to update the sprites being drawn based on the camera direction.
@willrandship: No, not immobile. What I mean is that the images being drawn views of a 3D object from different angles. When you "turn" the sprite, you look up what image will be drawn based on the angle.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nspire Raycaster
«
Reply #335 on:
May 11, 2010, 07:06:38 pm »
Aah sounds cool, and how many sprites does the engine support in one map?
Logged
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Nspire Raycaster
«
Reply #336 on:
May 11, 2010, 09:38:13 pm »
As many as you want, limited by only memory and speed considerations.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nspire Raycaster
«
Reply #337 on:
May 11, 2010, 09:39:54 pm »
AAh ok. Thanks ^^
Logged
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: Nspire Raycaster
«
Reply #338 on:
May 11, 2010, 11:56:58 pm »
I've always wondered if there was a way you could have a sub class of sprites in a ray caster that didn't stay perpendicular to the camera, who's orientation would be set, and therefore would be stretched according to perspective like a wall. This would come in handy because it would be flat and have transparency, allowing for objects like a chain link fence or iron bars blocking a path. Would this be easy to do? I only know the very basics of ray casting, and only in the context of a fixed angle ray caster.
Logged
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Nspire Raycaster
«
Reply #339 on:
May 12, 2010, 01:57:18 am »
The algorithm I'm using can support transparent wall textures with a little modification. I'll add that in the next release.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nspire Raycaster
«
Reply #340 on:
May 12, 2010, 02:01:00 am »
:O
TRANSPARENCY?? Wow that made my day...well... night (it's 2 AM
)
«
Last Edit: May 12, 2010, 02:01:12 am by DJ Omnimaga
»
Logged
Raylin
Godslayer
LV10
31337 u53r (Next: 2000)
Posts: 1392
Rating: +83/-25
I am a certifiable squirrel ninja.
Re: Nspire Raycaster
«
Reply #341 on:
May 12, 2010, 08:12:38 am »
Transparent walls?!
Oh my GOD!
This is ridiculous!
Logged
+0/-2 karm for this message
Bug me about my book.
Sarah:
TI-83 Plus Silver Edition [OS 1.19]
Cassie:
TI-86 [OS 1.XX]
Elizabeth:
TI-81 [OS 1.XX]
Jehuty:
TI-83 Plus Silver Edition [OS 1.19]
Tesla:
CASIO Prizm
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Nspire Raycaster
«
Reply #342 on:
May 12, 2010, 04:26:46 pm »
Transparent anything, or just walls? Having transparency is nice at any rate.
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Nspire Raycaster
«
Reply #343 on:
May 12, 2010, 04:29:26 pm »
Transparency! Woah, this is incredible! I'm at a loss for words.
Wow.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Nspire Raycaster
«
Reply #344 on:
May 12, 2010, 07:13:16 pm »
Transparent as in "holes in walls", not glass (glass would require drawing all the walls from farthest to closest).
EDIT: Blarg. The fact that my blocks each have four faces makes the fences look rather strange. It also makes the engine very slow, so never mind it
«
Last Edit: May 12, 2010, 07:35:34 pm by bwang
»
Logged
Print
Pages:
1
...
21
22
[
23
]
24
25
...
32
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Nspire Raycaster