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Those changes are great, and thanks for the keys
This one is less great, I liked how the game was customizable by the user
There was something too that I found annoying with the game: pressing the down key makes the piece fall but holding down the key does nothing (I mean it gets down by one case then stops instead of keeping falling)
QuoteThere was something too that I found annoying with the game: pressing the down key makes the piece fall but holding down the key does nothing (I mean it gets down by one case then stops instead of keeping falling)Me too, but just a little. One thing i forgot to mention in the "instructions" above, is that the user can always press the 'space-bar' to force the piece to fall to the bottom at once. Hope it helps.
You could just add something like SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) during initialization and remove any dirty hacks that do exactly that but manually (I had a very quick look at the code, I think it's when pressing the horizontal arrow keys that it's done manually).
Quote from: Hayleia on September 24, 2012, 01:57:31 amThis one is less great, I liked how the game was customizable by the user Well, now that you have the source code, you can always revert it back. It's so easy, you so should give it a try.
Indeed the graphics are beautiful, but you may have not heard of this on , which is pretty nice too graphics-wise (well, it's based of the official one)
Well you may not have noticed that the background of nTris is customisable
Also, why do you link to the TI-Planet archive of an Omnimaga project which has a topic here ?
You did the same with Gossamer on Cemetech too
Well, as a Omnimaga newser care should be taken for not making Omnimaga.org as a bare redirection to TI-Planet by editing the links in the posts. It would help to miss-interpreting your posts as being mainly advertisements for TI-Planet.