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Quote from: jimbauwens on August 02, 2011, 01:38:33 amYou can also let on.save return the highscore as a list. This will then be the parameter of on.restore next time the script gets opened Bullet-proof :pNice trick, gotta try that
You can also let on.save return the highscore as a list. This will then be the parameter of on.restore next time the script gets opened Bullet-proof :p
Some people will cheat no matter what barriers are in place. Just worry about making sure someone could not accidentally cheat, and leave it at that.
Powerups?
This looks nice, great work ephan!
Power-ups are when the player gets additional abilities/powers. They are also items that induce such powers in the player.In the case of your game, power-ups could fall down like blocks and the player would have to catch them.There also need not just be power-ups; you could have items that reduce the player's abilities.An example of a power-up would be an item that makes the blocks fall slower when the player catches it.