Author Topic: Pacman Nspire  (Read 33297 times)

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Offline pianoman

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Re: Pacman Lua
« Reply #45 on: August 23, 2011, 12:38:49 pm »
And now, the moment we've all been waiting for...
Marimba roll, please :P
I have just released Pacman :D
It's in the downloads section (pending approval), and I also have uploaded it ti ticalc.org (pending approval).
Oh, and it's also attached to this post :P
Enjoy, and let me know what you think :D

Offline Jim Bauwens

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Re: Pacman Lua
« Reply #46 on: August 23, 2011, 01:02:33 pm »
I'll try it as soon as I get time!

Thanks :)

Offline Adriweb

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Re: Pacman Lua
« Reply #47 on: August 23, 2011, 01:03:21 pm »
It's awesome, congratulations ! :)
My calculator programs
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TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline DJ Omnimaga

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Re: Pacman Lua
« Reply #48 on: August 23, 2011, 02:58:08 pm »
Woah awesome I gotta try this as soon asap!

Offline pianoman

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Pacman Nspire
« Reply #49 on: August 23, 2011, 03:00:48 pm »
Pacman Nspire



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=714

The classic arcade game comes to the Nspire!
Requires OS 3.0 or higher.

                 

Offline Deep Toaster

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Re: Pacman Nspire
« Reply #50 on: August 23, 2011, 03:02:49 pm »
awesome is awesome! Any thoughts on porting the original levels?




Offline DJ Omnimaga

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Re: Pacman Nspire
« Reply #51 on: August 23, 2011, 03:20:02 pm »
Yeah it would be nice

Btw for some reasons the game is very slow on my CX compared to the original. Like about 3x slower it seems. Is it normal?

Offline Jim Bauwens

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Re: Pacman Nspire
« Reply #52 on: August 23, 2011, 03:27:50 pm »
Pianoman, a tip to speed it up: change the white in the sprites with alpha (if you don't do this aready)

Offline Loulou 54

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Re: Pacman Nspire
« Reply #53 on: August 23, 2011, 03:39:12 pm »
Waow ! I've just tried, that's great ! :)
How work the path of the monsters ?
Is it random ?
Some of my program available here.. :)
http://ti.bank.free.fr/index.php?mod=archives&ac=voir2&id=1471

     

Offline pianoman

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Re: Pacman Nspire
« Reply #54 on: August 24, 2011, 07:21:46 pm »
Yeah it would be nice

Btw for some reasons the game is very slow on my CX compared to the original. Like about 3x slower it seems. Is it normal?
Errr I have no idea. Sorry :(

How work the path of the monsters ?
Is it random ?
Yeah, it is. :)
Pianoman, a tip to speed it up: change the white in the sprites with alpha (if you don't do this aready)
Wait, what? :P

Offline AGVolnutt

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Re: Pacman Nspire
« Reply #55 on: August 24, 2011, 09:35:48 pm »
He means make the white on the backgrounds transparent.

If possibru, can you add a blue glow? Like the retro? :3

Contrary to popular belief, the movements for three of the ghost are not random, except for the red one! I think it's on Google somewhere. Try googling "Pathways of the PacMan ghosts"

EDIT: It also appears that on the monochrome screens, the ghosts are almost transparent. :/
« Last Edit: August 24, 2011, 09:41:12 pm by AGVolnutt »

Offline pianoman

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Re: Pacman Nspire
« Reply #56 on: August 24, 2011, 09:40:10 pm »
He means make the white on the backgrounds transparent.

If possibru, can you add a blue glow? Like the retro? :3

Contrary to popular belief, the movements for three of the ghost are not random, except for the red one! I think it's on Google somewhere. Try googling "Pathways of the PacMan ghosts"
Yeah, I think I can do a blue glow... :)
I'll post my color questions in Lua Q&A.
And, yeah, I read about the ghosts on Wikipedia.
I mean that these ghosts are random. :P

Offline DJ Omnimaga

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Re: Pacman Nspire
« Reply #57 on: August 24, 2011, 11:53:24 pm »
By the way pianoman do you own a TI-Nspire or are you only testing this on the student software? I think using the student software isn't a very good indicator of speed because it runs several times faster than the real calc. Also some games won't display correctly in it if I remember, like the NyanCat game.

Offline JosJuice

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Re: Pacman Nspire
« Reply #58 on: August 25, 2011, 02:04:23 am »
Contrary to popular belief, the movements for three of the ghost are not random, except for the red one! I think it's on Google somewhere. Try googling "Pathways of the PacMan ghosts"
The red one is actually the one that's the most predictable. :)

Offline Darl181

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Re: Pacman Nspire
« Reply #59 on: August 25, 2011, 03:27:05 am »
Just searched it, there's a pretty big page on it.
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
* Darl181 didn't know it was this complex O_O
None of them are random, apparently, except in "frightened" mode..
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