Author Topic: Pacman Nspire  (Read 32827 times)

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Offline pianoman

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Re: Pacman Lua
« Reply #30 on: August 09, 2011, 02:38:18 pm »
Ok, I have some good news and some bad news.
The good news is that I am not killing this project just quite yet :D
The bad news is that I'm going to have to scrap the current code and start over D:
There's not much else to say as of right now. I'll keep you guys updated.

Offline pianoman

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Re: Pacman Lua
« Reply #31 on: August 10, 2011, 02:55:43 pm »
I have some really great news: one of the biggest bugs that plagued my previous version of Pacman is now gone, so Pacman actually stops when he reaches a wall :)
I think I can begin adding the next features to the game at this point, which would be those little dots for Pacman to nom :)
It looks as if this game might actually work out :D

Offline Jim Bauwens

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Re: Pacman Lua
« Reply #32 on: August 10, 2011, 03:31:38 pm »
Very nice!
Hope it will all work out :)

Offline pianoman

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Re: Pacman Lua
« Reply #33 on: August 12, 2011, 11:45:35 am »
Time for an update!
The game is coming along nicely, although I think that there may be a bug somewhere, as the game behaves weirdly on occasion. Regardless, the ghosts are moving around now, and so is Pacman.
And, of course, here is a screenie!

Offline apcalc

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Re: Pacman Lua
« Reply #34 on: August 12, 2011, 12:38:12 pm »
Excellent!  I am excited to see this; Pac-Man is one of my favorite games!


Offline Jim Bauwens

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Re: Pacman Lua
« Reply #35 on: August 12, 2011, 02:29:36 pm »
That looks very nice, well done!

Offline pianoman

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Re: Pacman Lua
« Reply #36 on: August 12, 2011, 02:40:19 pm »
Thank you, apcalc and jim!
I have another update for today: I managed to work out all of the bugs (that I could find, at any rate :P), and I've completed the first level, so I'm going to go ahead and attach that to this post.
If anyone would like to test for bugs (or just play level 1), go ahead and download this game, and let me know if you find anything.
Please keep in mind, however, that this game is not yet finished, or even close to ready for release- there are still more things that may come soon :)
Also, please let me know what you think of the game changing speeds. Given that it is noticably slower at the beginning, it seems as if I will have to release this game in level packs of 3-5 levels each.
Allright, I'll stop talking now :P
Thanks! :D
EDIT: Actually attached file :P
« Last Edit: August 12, 2011, 03:04:09 pm by pianoman »

Offline pianoman

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Re: Pacman Lua
« Reply #37 on: August 15, 2011, 11:21:30 am »
Update: I fixed a couple bugs and added another level.
I have an idea to increase the speed of it, and I will let you know how it goes once I try it out :)
The newest version is also 3.0.2 compatible, but still a bit unrefined.
There isn't an instructions or about section yet, so don't bother clicking that.
Also, development is going to slow down a bit (thanks to band camp), but hopefully, we should be seeing an official release in the next few weeks :D
Thanks!
« Last Edit: August 16, 2011, 11:27:22 am by pianoman »

Offline annoyingcalc

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Re: Pacman Lua
« Reply #38 on: August 15, 2011, 02:13:29 pm »
Nice! 3.0.2 compatabability? great
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Offline pianoman

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Re: Pacman Lua
« Reply #39 on: August 19, 2011, 12:07:35 pm »
Once again, I have some good news.
Previously, I had a problem with Pacman moving too slowly, despite putting parameters on the platform.window:invalidate. The level would just end up being really slow in the beginning and speed up to almost 2.5x the speed near the end.
To fix this, I set up the timer so that everything is only refreshed every other timer click, so at any given time, the screen only has to refresh 2 or 3 things as opposed to 5 things.
It doesn't completely fix the problem, but it reduced the problem to a point where the increasing speed makes the game more fun as opposed to more annoying.
Right now, there's not much left to do besides add levels.
How many do you guys think I should have for the first level pack?

Offline Jim Bauwens

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Re: Pacman Lua
« Reply #40 on: August 19, 2011, 12:13:49 pm »
I'm glad you solved some problems :)
I don't think its the quantity of levels that counts, but the quality ;)
I'll already be happy if there are just a few :)

Offline pianoman

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Re: Pacman Lua
« Reply #41 on: August 19, 2011, 12:15:52 pm »
I don't think its the quantity of levels that counts, but the quality ;)
I'll already be happy if there are just a few :)
Lol, ok :D
I've got 5 so far, and I'm planning on adding a few more, maybe an even 10 :)
And, yes, they are all fairly good/fun... except the last one, which is so small, it's evil  >:D

Offline pianoman

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Re: Pacman Lua
« Reply #42 on: August 23, 2011, 11:22:23 am »
Allright, great news, everyone!
I just finished adding all 10 levels to Pacman, as well as adding Document Player support to the game. :)
All that's left is for me to test it on my actual Nspire (no problems anticipated) and to write the Readme.
After I do that, I'll release it :D

Offline Jim Bauwens

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Re: Pacman Lua
« Reply #43 on: August 23, 2011, 11:25:18 am »
Great news \o/

Offline Adriweb

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Re: Pacman Lua
« Reply #44 on: August 23, 2011, 11:25:38 am »
Yep, looking forward to that release :-D
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