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Graphic Modes: 0, 2, 3, 4, 5, 6, and 7 8x8 and 16x16 bg tile tiles Mosaic effects HIRQ/VIRQ interrupts Mode 7 scaling and rotation effects FastROM and SlowROM support Full HDMA effects Single and Dual Windowing Routines Background Priorities Sprite Priorities Screen Addition/Subtraction (full and half) SPC700 (audio) High Res 512 horizontal resolution Special Chips (DSP, SuperFX 1 and 2, SDD-1, etc.)
Wow seems interesting. Also I wonder if this other SNES emu would work better than Pocket SNES? http://www.snesadvance.org/index.html
If it doesn't work any better, then we'll be out of luck, though, because it appears that nobody has worked on a single SNES emulator for the GBA after 2005. Maybe due to the DS arrival and also the extremely limited hardware making it a challenge to optimize a SNES emu for.