Author Topic: Port of Little John to Nspire?  (Read 14850 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Port of Little John to Nspire?
« Reply #15 on: August 12, 2010, 12:34:14 am »
NES emulation would be crazy awesome :O

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: Port of Little John to Nspire?
« Reply #16 on: August 12, 2010, 08:46:58 am »
I have some NES roms, if someone is interested...

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Port of Little John to Nspire?
« Reply #17 on: August 12, 2010, 11:00:32 am »
NES emulation would be crazy awesome :O
Yeah, it would. If I could play the fan translation of FF3 in class, I would so get an Nspire sooner than I'm planning to.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

  • Guest
Re: Port of Little John to Nspire?
« Reply #18 on: August 12, 2010, 01:10:28 pm »
*bump*
This would be crazy.  It must be done.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Port of Little John to Nspire?
« Reply #19 on: August 16, 2010, 07:03:20 pm »
NES and Sega Master System/Game Gear emulation would be awesome.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Port of Little John to Nspire?
« Reply #20 on: August 18, 2010, 07:30:13 pm »
and possible, IMO. Man, though, it would be even nicer If we could get a gpu somehow. Then, star fox might even be possible!

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Port of Little John to Nspire?
« Reply #21 on: August 18, 2010, 10:04:26 pm »
and possible, IMO. Man, though, it would be even nicer If we could get a gpu somehow. Then, star fox might even be possible!
Star Fox is totally possible without a GPU.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Port of Little John to Nspire?
« Reply #22 on: August 19, 2010, 10:36:13 pm »
Not necessarily.....Super FX could cause many, many headaches, and does even on systems with a decent gpu (speaking of handhelds, not pcs)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Port of Little John to Nspire?
« Reply #23 on: August 20, 2010, 08:38:40 am »
Not necessarily.....Super FX could cause many, many headaches, and does even on systems with a decent gpu (speaking of handhelds, not pcs)
Oh, I didn't realize you were talking about SNES emulation. A little brain lapse there... xD
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: Port of Little John to Nspire?
« Reply #24 on: August 20, 2010, 08:40:24 am »
x.x I wonder how the screen size will be accounted for....

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Port of Little John to Nspire?
« Reply #25 on: August 20, 2010, 08:45:50 am »
x.x I wonder how the screen size will be accounted for....
With what system? I'm pretty sure the TI-Nspire screen has enough resolution for most of this stuff.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: Port of Little John to Nspire?
« Reply #26 on: August 20, 2010, 08:55:06 am »
NES, I mean, compare the huge NES screen (your T.V.) to the little screen of the nspire. I assume the game screen will have to compacted.....
« Last Edit: August 20, 2010, 08:56:14 am by qazz42 »

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Port of Little John to Nspire?
« Reply #27 on: August 20, 2010, 12:41:33 pm »
The Nspire screen is actually 320*240, and an analog TV screen (NTSC, anyway) is 640*480.
Compacting 4 pixels of color to one of greyscale doesn't seem like it would be too difficult. Problems would only arise if one screen's dimensions weren't an integer multiple of the other.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Port of Little John to Nspire?
« Reply #28 on: August 20, 2010, 01:53:23 pm »
wikipedia quote:

Quote
The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels.

Most older systems had 320x240 or less, even the SNES had most games at 320x240. Only a few games (like Secret of mana) used 640x480, and we could compress the screen for those few.

Edit: here's wikipedia's listed resolutions for the SNES, interlaced and progressive

Progressive: 256x224, 512x224, 256x239, 512x239
Interlaced: 512x448, 512x478

So, some games will not quite fill the screen, some will need to be compressed.

Edit2: Oh and BTW, while NTSC officially supports 640x480, most TVs cut it off a little short so there are no black bars, and game designers usually choose something around 512x384, or a near resolution. This overscan rule doesn't apply to lcds, however.
« Last Edit: August 20, 2010, 01:58:02 pm by willrandship »

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Port of Little John to Nspire?
« Reply #29 on: August 21, 2010, 11:05:36 am »
Then it's even less of a problem than I thought :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.