Author Topic: Portal Nspire  (Read 42483 times)

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Offline LDStudios

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Portal Nspire
« on: December 20, 2014, 09:19:05 pm »
After the completion of my entry for Cemetech Contest #13 and nomination as a new CoT, I've been working hard on my most ambitious project yet, Portal for NSpire. I've gotten a good amount done, but there's still a lot left to do. I'm taking my time with this project and I want to make sure that it is as high quality as I can possibly make it.

Currently you can walk around, and fire portals (which collide with walls but don't create actual portals yet). The next step is creating and passing through portals, which is by far the most important and most challenging part of this project.

Screenshots:

(title screen)                            (main menu)                         (in game, shooting blue portal)

This project is going to be a lot of work and I'd greatly appreciate some help.
I'm looking for help with:
  • Testing (because my calculator is currently damaged and I can't transfer files)
  • Spriting (I can do this myself, but if someone feels like making sprites for this, it would be greatly appreciated!)
Let me know via PM or in this topic if you want to help!
So that's where I stand right now. Let me know what you think. I'm still trying to think of a good name for this project other than "Portal Nspire".  Unfortunately, I'm going to be busy until January 10th. I'll still have some time to work on this project, but not nearly as much as I'd like. I'll be sure to keep you updated as I continue to progress with this project!



Offline jamesguessis

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Re: Portal Nspire
« Reply #1 on: December 20, 2014, 09:26:22 pm »
I would like to help with this as much as I possibly can,  but as I have no experience in spriting,  I will test like never before.  I will find and exploit and report as many bugs as I can.
This looks very nice so far, and I can't wait to play it in its final version.
« Last Edit: December 20, 2014, 09:29:27 pm by jamesguessis »
This isn't omnimaga related but boy do I love osu!

Offline DJ Omnimaga

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Re: Portal Nspire
« Reply #2 on: December 21, 2014, 07:37:01 pm »
I really can't wait to see the game in action. I was happy when I heard you were doing this game. :D

Will it include Portal Prelude stages?

Offline LDStudios

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Re: Portal Nspire
« Reply #3 on: December 21, 2014, 07:45:04 pm »
I really can't wait to see the game in action. I was happy when I heard you were doing this game. :D
Will it include Portal Prelude stages?
My plan is to have an external file for level editing so that people can create level packs. Then they can place the .tns in themyLib folder that will then be playable from the actual game. So if someone wants to make a Portal Prelude level pack, then one will exist.

Also, update:
You can create portals on white walls now! (You can't pass through them yet though)



Offline Keoni29

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Re: Portal Nspire
« Reply #4 on: December 22, 2014, 06:38:46 pm »
This is awesome O.O What kind of sprites are you looking for? Do you want an actual player character sprite?
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Offline LDStudios

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Re: Portal Nspire
« Reply #5 on: December 22, 2014, 06:56:34 pm »
This is awesome O.O What kind of sprites are you looking for? Do you want an actual player character sprite?
Right now the character is a 10x10 square, I'm fine leaving it that way, but a sprite would also be really cool. I would be fine with slightly increasing the player size to make it spriteable (within reason). Also, so that the gun can rotate depending on where you are shooting, the character's arm and gun would have to be a separate sprite.

I'd also like a texture for the walls (right now it would be 16x16, but if the character gets bigger, I might increase the general wall thickness as well).

At some point, a unique logo for the home screen and menu would be cool, but that's not really doable until I actually come up with a name for this project (if anyone has any ideas, let me know!)



Offline Keoni29

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Re: Portal Nspire
« Reply #6 on: December 23, 2014, 04:15:41 am »
Can you shoot portals in 4, 8 or infinite directions?
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Offline LDStudios

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Re: Portal Nspire
« Reply #7 on: December 23, 2014, 06:35:36 am »
Can you shoot portals in 4, 8 or infinite directions?
Infinite, but if there is a separate image for the arm and gun, i can use image rotating to point the gun in any direction. I will make it so that the character faces towards the mouse, so that he never holds the gun behind his back.



Offline pimathbrainiac

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Re: Portal Nspire
« Reply #8 on: December 23, 2014, 10:34:43 am »
Looking nice! Is this tested on OS 3.6 or 3.1, out of curiosity?
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Offline LDStudios

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Re: Portal Nspire
« Reply #9 on: December 23, 2014, 07:53:25 pm »
Looking nice! Is this tested on OS 3.6 or 3.1, out of curiosity?
It hasn't been tested on calc yet, but is currently 3.1 compatible. (It will probably run best on 3.6 and 3.9, but I don't think speed is going to be a serious issue)



Offline Ivoah

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Re: Portal Nspire
« Reply #10 on: December 24, 2014, 12:42:56 pm »
Are there any beta versions available? I could test on-calc for 3.6
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline LDStudios

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Re: Portal Nspire
« Reply #11 on: December 24, 2014, 12:46:46 pm »
Are there any beta versions available? I could test on-calc for 3.6
Yup! Anyone who wants to test, let me know and I'll give you a link!



Offline LDStudios

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Re: Portal Nspire
« Reply #12 on: December 31, 2014, 12:06:53 pm »
I'll use a better screen recorder next time, but you get the idea

(the yellow circle around the mouse is just part of the screen recorder)



Offline TIfanx1999

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Re: Portal Nspire
« Reply #13 on: January 02, 2015, 05:37:43 pm »
There's a flash version of portal. If the dimensions work out, maybe you could just rip some of those sprites and use them.

Offline Sorunome

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Re: Portal Nspire
« Reply #14 on: January 03, 2015, 05:04:23 am »
that's looking sweet! :D

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