Author Topic: Portal Nspire  (Read 42052 times)

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Offline LDStudios

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Re: Portal Nspire
« Reply #15 on: January 03, 2015, 11:34:14 am »
There's a flash version of portal. If the dimensions work out, maybe you could just rip some of those sprites and use them.
There are a few flash versions of portal. Of the two I've played, both would be somewhat difficult to implement, and one of them I don't really like the sprites for. Right now I'm most likely to use CHK4's sprites for the CSE version, or I may make my own.

that's looking sweet! :D
Thanks! Too bad you don't have an nspire :P

EDIT: I found some serious issues with my portal physics as they are now, so I'm going to completely redo them. This might take a few days.

EDIT 2:
Here's the new portal/physics engine:
>>click<<

Next I'm going to make some changes to portal shooting, and then I'll move on to other game play elements.
« Last Edit: January 06, 2015, 04:57:40 pm by LDStudios »



Offline bb010g

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Re: Portal Nspire
« Reply #16 on: January 08, 2015, 11:29:38 pm »
Nice work on the engine!
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Offline LDStudios

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Re: Portal Nspire
« Reply #17 on: January 11, 2015, 10:38:42 pm »
Nice work on the engine!
Thanks!

Today I reworked the method of shooting portals, changed the gravity, jump height and velocity limits, and also fixed about 5 or 6 bugs. Now that I'm finally happy with the basic layout, I'm going to implement sprites and then start working on other game play elements. In a week or so, I'm going to take a quick break from this to work on a Sonic based game with Ivoah. It shouldn't take too long, especially since there's two of us working on it. Once that's done I'll be working on this again, (and I don't think you'll be too disappointed with the other project either if it comes out how I plan).



Offline LDStudios

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Re: Portal Nspire
« Reply #18 on: January 15, 2015, 04:37:22 pm »
*bump*
I fixed a few more bugs, changed around the physics a bit, and added some sprites:


Also, CKH4 made a cool banner for the game, and I modified it a bit to look more like the actual game:


EDIT: Added buttons!


EDIT: Animated Screenshot!
« Last Edit: January 15, 2015, 08:36:54 pm by LDStudios »



Offline jamesguessis

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Re: Portal Nspire
« Reply #19 on: January 16, 2015, 08:44:13 am »
I love the new sprites, are you gonna add a ceiling?
This isn't omnimaga related but boy do I love osu!

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Re: Portal Nspire
« Reply #20 on: January 16, 2015, 08:50:21 am »
I see you borrowed the sprite form the 83+ version :P

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Offline LDStudios

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Re: Portal Nspire
« Reply #21 on: January 16, 2015, 11:40:17 am »
I see you borrowed the sprite form the 83+ version :P
Not sure exactly how his walking/jumping animations are set up, but I think it's basically the same :P

I love the new sprites, are you gonna add a ceiling?
Yup, this isn't an actual level, I was just messing around

EDIT: Added cubes, energy balls and toggle switches! This is finally progressing!


« Last Edit: January 24, 2015, 05:27:40 pm by LDStudios »



Offline jamesguessis

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Re: Portal Nspire
« Reply #22 on: January 16, 2015, 02:29:11 pm »
this looks truly amazing, i literally cannot wait for the final version
This isn't omnimaga related but boy do I love osu!

Offline LDStudios

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Re: Portal Nspire
« Reply #23 on: January 16, 2015, 04:40:49 pm »
this looks truly amazing, i literally cannot wait for the final version
I'm glad you're excited :)

I made portal shooting instant, here's a video to demonstrate portal shooting, energy balls and toggle switches:



(the screen recorder i used maxed out at 30 seconds so you miss the end of the level where the energy ball hits the switch, opening the door on the far right)

EDIT:

Changed around the level, added droppers that can spawn energy balls or cubes, added ability to put the aperture labs logo on blocks:


Changed CKH4's banner thingy to match the current design:
« Last Edit: January 16, 2015, 09:16:03 pm by LDStudios »



Offline Builderboy

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Re: Portal Nspire
« Reply #24 on: January 16, 2015, 10:51:18 pm »
Looks amazing, great work :)  The only thing I would suggest is to look into the actual potential of energy balls in terms of using them for puzzles.  There is a reason they were removed in Portal 2, I feel that they were one of the least entertaining elements and give rise to puzzles that end up being a lot more twitch based and frustrating.

Offline LDStudios

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Re: Portal Nspire
« Reply #25 on: January 17, 2015, 12:34:53 pm »
Looks amazing, great work :)  The only thing I would suggest is to look into the actual potential of energy balls in terms of using them for puzzles.  There is a reason they were removed in Portal 2, I feel that they were one of the least entertaining elements and give rise to puzzles that end up being a lot more twitch based and frustrating.
Thanks, it means a lot from the maker of the first portal on a calculator ^.^
I think I'll keep energy balls for now, but I'll keep this is in mind when designing puzzles :)

Also, I added energy beams and glass! Here's a new video:

[ Invalid YouTube link ]

EDIT: New Sprites!


EDIT 2:
I made a lot of progress, the most noteable update: turrets!

(screen recorder is a bit laggy)

I will release a beta version fairly soon!

EDIT 3:
I added heating chambers, where the background slowly fades to red, until eventually, you die. (Almost like a time limit)
« Last Edit: January 24, 2015, 05:12:33 pm by LDStudios »



Offline The_King

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Re: Portal Nspire
« Reply #26 on: January 24, 2015, 05:14:15 pm »
Nah Mate!!!!
I seriously thought for a sec that you somehow added colour to the 8x calculators and played portal on it :P


You my sir a hero for the nspire community xD

Offline Hayleia

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Re: Portal Nspire
« Reply #27 on: January 24, 2015, 06:11:24 pm »
Nah Mate!!!!
I seriously thought for a sec that you somehow added colour to the 8x calculators and played portal on it :P
Well the 84+CSE has colors, and the 84+CE and the 83PCE will have colors too...
Plus, there is a color version of Portal on the 84+CSE in the works by MateoConLechuga.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline ordelore

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Re: Portal Nspire
« Reply #28 on: January 24, 2015, 06:15:49 pm »
You have my word that I will test the first beta that is released!
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Offline LDStudios

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Re: Portal Nspire
« Reply #29 on: January 25, 2015, 10:59:42 am »
Thanks for the compliments and support!

I added a pause menu: