Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Rush Hour
« previous
next »
Print
Pages: [
1
]
2
3
...
5
Go Down
Author
Topic: Rush Hour (Read 26911 times)
0 Members and 1 Guest are viewing this topic.
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Rush Hour
«
on:
January 12, 2012, 07:52:28 pm »
Well, as a more long term project and for the Board Game Member Guild
, I think I'm going to work on Rush hour, based on the board game by ThinkFun.
For wikipedia entry,
http://en.wikipedia.org/wiki/Rush_Hour_%28board_game%29
.
Right now I have a problem with tables. The levels are stored as tables with the positions of the cars and stuff. Basically, is there any equivalence of the python statement table2 = table1[:]? Basically, that copies the entire table1 to table2, but they no longer have the same reference. Is there any Lua idiom for that?
Oh, and I need some more levels. I plan on having at least 50 levels, so any level contributions are welcome! I could also port the 40 original levels, but I don't own the original version.
And a primitive screenie
Spoiler
For
Spoiler
:
Edit: Oh yeah, the colors work fine enough on grayscale, I'll probably change to sprites later on.
EDIT: Final version is out! Find it
here.
Updated Screenie
«
Last Edit: May 04, 2012, 05:19:44 pm by cyanophycean314
»
Logged
+8/-0 karm for this message
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Rush Hour
«
Reply #1 on:
January 13, 2012, 03:15:03 am »
Nice
Are you planning on using TI-Images?
If you are, I can help you with the images (as I already had a part for my clone..).
Edit:
for the table copying, you can check out BetterLuaApi from Adriweb.
It contains some table copy functions
https://github.com/adriweb/BetterLuaAPI-for-TI-Nspire/blob/master/BetterLuaAPI.lua
«
Last Edit: January 13, 2012, 03:17:14 am by jimbauwens
»
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: Rush Hour
«
Reply #2 on:
January 13, 2012, 09:01:30 am »
ow great, yeah, i'll recommend you to change to sprites, it doesn't really need its speed, so why not, it can only be nice
looks great
Logged
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #3 on:
January 13, 2012, 04:34:20 pm »
Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.
@jimbauwens: You wrote a clone of rush hour?
But for the images, any help would be appreciated. Does that mean you're drawing the sprites?
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Rush Hour
«
Reply #4 on:
January 13, 2012, 05:25:02 pm »
I wanted to make it, but did not start on it because of other projects.
But I did get the images from the official game and resized them to suit the calculator.
I can give these to you
Edit:
What do you mean with "I guess there's no Lua function for that, you just have to manually do it."?
There are sprite functions available...
«
Last Edit: January 13, 2012, 05:26:21 pm by jimbauwens
»
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #5 on:
January 13, 2012, 09:26:06 pm »
I was referring to the copying of tables, not the sprites.
Sorry for misunderstanding.
The sprites would be awesome! I guess you could post them here or PM me. Thanks a lot!
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Rush Hour
«
Reply #6 on:
January 17, 2012, 07:32:37 pm »
Cool, as another BGMG coder, I think I will attempt this at some point with Grammer. The screenie looks nice, too
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #7 on:
January 17, 2012, 09:26:17 pm »
Thanks Xeda! Isn't the BGMG a bit lonely? It's just you, epic7, and I right? We need some more members.
Anyways, I've been working on a level editor for this, so you can create custom levels. I think you'll also be able to save them later on. Here's a screenie of it.
As of now, there are an entire
6
levels! Haven't ported too much yet...
Logged
+1/-0 karm for this message
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Rush Hour
«
Reply #8 on:
January 17, 2012, 09:27:22 pm »
That's actually a really cool way to edit it! I like!
Logged
AzNg0d1030
LV7
Elite (Next: 700)
Posts: 522
Rating: +45/-4
Hardcore anime watcher.
Re: Rush Hour
«
Reply #9 on:
January 17, 2012, 09:33:15 pm »
Just make sure you don't create a level on the editor that isn't possible
Logged
You just lost the game.
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #10 on:
January 17, 2012, 09:35:59 pm »
You can create levels that are impossible... You can have super long vertical blocks that will block the entrance, but I don't think I can stop that, whatever.
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Rush Hour
«
Reply #11 on:
January 18, 2012, 01:07:06 am »
I think he means not to create an impossible level that is included
But yeah, if the user wants to create a custom level that is impossible, let 'em
«
Last Edit: January 18, 2012, 01:07:12 am by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
ZippyDee
LV8
Addict (Next: 1000)
Posts: 729
Rating: +83/-8
Why not zoidberg?
Re: Rush Hour
«
Reply #12 on:
January 18, 2012, 02:06:40 am »
I just wanted to point out that the actual game only ever has blocks with a length of either two or three...
Logged
There's something about Tuesday...
Pushpins 'n' stuff...
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #13 on:
January 22, 2012, 12:52:54 pm »
I realize that, but why not have some variety!
Now has 12 levels.
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Rush Hour
«
Reply #14 on:
January 22, 2012, 02:10:18 pm »
Good to see this progressing.
Logged
Sig wipe!
Print
Pages: [
1
]
2
3
...
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Rush Hour