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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI-Nspire
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Rush Hour
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Topic: Rush Hour (Read 27091 times)
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cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Rush Hour
«
on:
January 12, 2012, 07:52:28 pm »
Well, as a more long term project and for the Board Game Member Guild
, I think I'm going to work on Rush hour, based on the board game by ThinkFun.
For wikipedia entry,
http://en.wikipedia.org/wiki/Rush_Hour_%28board_game%29
.
Right now I have a problem with tables. The levels are stored as tables with the positions of the cars and stuff. Basically, is there any equivalence of the python statement table2 = table1[:]? Basically, that copies the entire table1 to table2, but they no longer have the same reference. Is there any Lua idiom for that?
Oh, and I need some more levels. I plan on having at least 50 levels, so any level contributions are welcome! I could also port the 40 original levels, but I don't own the original version.
And a primitive screenie
Spoiler
For
Spoiler
:
Edit: Oh yeah, the colors work fine enough on grayscale, I'll probably change to sprites later on.
EDIT: Final version is out! Find it
here.
Updated Screenie
«
Last Edit: May 04, 2012, 05:19:44 pm by cyanophycean314
»
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Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Rush Hour
«
Reply #1 on:
January 13, 2012, 03:15:03 am »
Nice
Are you planning on using TI-Images?
If you are, I can help you with the images (as I already had a part for my clone..).
Edit:
for the table copying, you can check out BetterLuaApi from Adriweb.
It contains some table copy functions
https://github.com/adriweb/BetterLuaAPI-for-TI-Nspire/blob/master/BetterLuaAPI.lua
«
Last Edit: January 13, 2012, 03:17:14 am by jimbauwens
»
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nCreator
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Mini vMac
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Nick
LV9
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Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: Rush Hour
«
Reply #2 on:
January 13, 2012, 09:01:30 am »
ow great, yeah, i'll recommend you to change to sprites, it doesn't really need its speed, so why not, it can only be nice
looks great
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cyanophycean314
LV6
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Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #3 on:
January 13, 2012, 04:34:20 pm »
Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.
@jimbauwens: You wrote a clone of rush hour?
But for the images, any help would be appreciated. Does that mean you're drawing the sprites?
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Programs (Nspire Lua)
Hangman
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Checkers
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Rush Hour
|
Base Converter
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Flashlight, Mempi, and Strategy Steps
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Jumper
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Scramble/Boggle
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Rush Hour
«
Reply #4 on:
January 13, 2012, 05:25:02 pm »
I wanted to make it, but did not start on it because of other projects.
But I did get the images from the official game and resized them to suit the calculator.
I can give these to you
Edit:
What do you mean with "I guess there's no Lua function for that, you just have to manually do it."?
There are sprite functions available...
«
Last Edit: January 13, 2012, 05:26:21 pm by jimbauwens
»
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TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #5 on:
January 13, 2012, 09:26:06 pm »
I was referring to the copying of tables, not the sprites.
Sorry for misunderstanding.
The sprites would be awesome! I guess you could post them here or PM me. Thanks a lot!
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Programs (Nspire Lua)
Hangman
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Checkers
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Rush Hour
|
Base Converter
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Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Rush Hour
«
Reply #6 on:
January 17, 2012, 07:32:37 pm »
Cool, as another BGMG coder, I think I will attempt this at some point with Grammer. The screenie looks nice, too
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GroupRead
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cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #7 on:
January 17, 2012, 09:26:17 pm »
Thanks Xeda! Isn't the BGMG a bit lonely? It's just you, epic7, and I right? We need some more members.
Anyways, I've been working on a level editor for this, so you can create custom levels. I think you'll also be able to save them later on. Here's a screenie of it.
As of now, there are an entire
6
levels! Haven't ported too much yet...
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Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
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Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
willrandship
Omnimagus of the Multi-Base.
LV11
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Insert sugar to begin programming subroutine.
Re: Rush Hour
«
Reply #8 on:
January 17, 2012, 09:27:22 pm »
That's actually a really cool way to edit it! I like!
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AzNg0d1030
LV7
Elite (Next: 700)
Posts: 522
Rating: +45/-4
Hardcore anime watcher.
Re: Rush Hour
«
Reply #9 on:
January 17, 2012, 09:33:15 pm »
Just make sure you don't create a level on the editor that isn't possible
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You just lost the game.
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #10 on:
January 17, 2012, 09:35:59 pm »
You can create levels that are impossible... You can have super long vertical blocks that will block the entrance, but I don't think I can stop that, whatever.
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Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Rush Hour
«
Reply #11 on:
January 18, 2012, 01:07:06 am »
I think he means not to create an impossible level that is included
But yeah, if the user wants to create a custom level that is impossible, let 'em
«
Last Edit: January 18, 2012, 01:07:12 am by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
ZippyDee
LV8
Addict (Next: 1000)
Posts: 729
Rating: +83/-8
Why not zoidberg?
Re: Rush Hour
«
Reply #12 on:
January 18, 2012, 02:06:40 am »
I just wanted to point out that the actual game only ever has blocks with a length of either two or three...
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There's something about Tuesday...
Pushpins 'n' stuff...
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: Rush Hour
«
Reply #13 on:
January 22, 2012, 12:52:54 pm »
I realize that, but why not have some variety!
Now has 12 levels.
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Programs (Nspire Lua)
Hangman
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Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
Yeong
Not a bridge
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Posts: 3739
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Survivor of Apocalypse
Re: Rush Hour
«
Reply #14 on:
January 22, 2012, 02:10:18 pm »
Good to see this progressing.
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Sig wipe!
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Omnimaga
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TI-Nspire
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Rush Hour