Author Topic: Rush Hour  (Read 27238 times)

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Offline cyanophycean314

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Re: Rush Hour
« Reply #60 on: May 08, 2012, 04:33:09 pm »
Is it just me or does the cursor seem high and to the left?

Maybe a bit. :P

Offline cyanophycean314

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Re: Rush Hour
« Reply #61 on: June 05, 2012, 05:38:43 pm »
Hey, I'm still working on it! During some free time, I put together this initial version with sprites. I could add up to 10 different colors for the small cars, but I don't think that's really worth it  <_<. Maybe 4.

Also fixed some bugs in 52,53,55.

Screenie attached

Offline Jonius7

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Re: Rush Hour
« Reply #62 on: June 12, 2012, 09:47:35 pm »
Wow I like these sprites. I was going to say make the other vehicles multicoloured but then you'd get confused by which one is your car.
In some levels on the electronic version you can be a truck too!
« Last Edit: June 12, 2012, 09:47:47 pm by Jonius7 »
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Offline squidgetx

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Re: Rush Hour
« Reply #63 on: June 12, 2012, 10:10:22 pm »
Hey that looks pretty good! I love Rush Hour ;D

Your car is always red, so you could use that as a distinction in the original board game. Actually I think that your car also is styled differently than the others (it's a sports car where the rest are typical sedans..)

Offline cyanophycean314

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Re: Rush Hour
« Reply #64 on: June 13, 2012, 04:39:11 pm »
Thanks you two!  :)

Wow I like these sprites. I was going to say make the other vehicles multicoloured but then you'd get confused by which one is your car.
In some levels on the electronic version you can be a truck too!

Your car is always red, but I'm worried about grayscale calculators... Maybe I'll do something different.

Offline AzNg0d1030

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Re: Rush Hour
« Reply #65 on: June 13, 2012, 05:42:47 pm »
Like squidgetx said, if you make the controlled car a different texture, or maybe fatter or thinner, grayscale should be fine
You just lost the game.



Offline cyanophycean314

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Re: Rush Hour
« Reply #66 on: June 16, 2012, 06:01:24 pm »
I has multicolored sprites now.

I would like to release an update, but I'm trying to fix the same bug about saving the level data. Chockosta has this working in Bobby Carrot...

As mentioned in a few posts before, the statement var.store("beatens",beats) throws an error of "bad argument #-1 to store (string expected, got boolean)" I've played around a bit and I think the var functions aren't really working with this program  ???

I've decided against adding asphalt because it makes the cursor hard to see and the edges around the images don't look nice.

Offline AzNg0d1030

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Re: Rush Hour
« Reply #67 on: June 16, 2012, 07:03:57 pm »
Good to see you're putting a ton of ideas and renovations on this
You just lost the game.



Offline cyanophycean314

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Re: Rush Hour
« Reply #68 on: July 02, 2012, 05:00:25 pm »
Sprite update! Now with moar colors than EVAR. If some people could test it on grayscale, that'd be awesome.  :)