Author Topic: SDL ports for Nspire  (Read 112851 times)

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Offline gameblabla

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Re: SDL ports for Nspire
« Reply #90 on: October 13, 2015, 03:57:21 pm »
Worship Vector

Worship Vector is a cool 3D Tower Defense game by quasist.
(Yes, the same guy who did that pr0n game)
It surprisingly runs very well on my calculator and it's not overclocked.

Downloads in the attachements below

Warning:
This will probably be my last game i'll post here.
I got no feedback on Hugo and Omnimaga is as dead as a ghost town.
Sadly, more and more people are getting Ti nspires with OS 4.0...
Due to this, i will continue updating my thread at cw.

I enjoyed this little adventure with you guys but
now i think is the time to move on.
« Last Edit: October 13, 2015, 04:13:33 pm by gameblabla »

Offline Eeems

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Re: SDL ports for Nspire
« Reply #91 on: October 13, 2015, 04:06:19 pm »
Warning:
This will probably be my last post here on Omnimaga.
I got no feedback on Hugo and Omnimaga is as dead as a ghost town.
Sadly, more and more people are getting Ti nspires with OS 4.0...
Due to this, i will continue updating my thread at cw.

I enjoyed this little adventure with you guys but
now i think is the time to move on.

I fail to see how this is relevant to this thread. If this is how dead a ghost town is then I'd have to say that ghost towns are pretty lively.

That said, we don't have that many nspire users around anymore. You will find more of them on TI-Planet, but if you don't speak french it can be a little difficult to use that site.
/e

Offline gameblabla

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Re: SDL ports for Nspire
« Reply #92 on: October 13, 2015, 04:17:39 pm »
Quote
I fail to see how this is relevant to this thread. If this is how dead a ghost town is then I'd have to say that ghost towns are pretty lively.
That's because you are new to this thread, my friend.
I could too not let you know about this too (like this thread was days ago) and then you will all suddently wonder what the hell happened to me and my ports.

Quote
That said, we don't have that many nspire users around anymore. You will find more of them on TI-Planet, but if you don't speak french it can be a little difficult to use that site.
I'm on tiplanet too and when i used to frequenly post my ti nspire ports here and everywhere else, critor often newsed them.
But when i stopped for a while however... critor covered TI-83 CE programs instead.
That pretty much means that i'm alone making ti nspire games/ports... Really sad

Offline Eeems

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Re: SDL ports for Nspire
« Reply #93 on: October 13, 2015, 04:26:48 pm »
Quote
I fail to see how this is relevant to this thread. If this is how dead a ghost town is then I'd have to say that ghost towns are pretty lively.
That's because you are new to this thread, my friend.
I could too not let you know about this too (like this thread was days ago) and then you will all suddently wonder what the hell happened to me and my ports.
I've actually been reading this thread from the beginning. I see you've updated the text of your post to clarify more to make it pertain to this topic.

Quote
That said, we don't have that many nspire users around anymore. You will find more of them on TI-Planet, but if you don't speak french it can be a little difficult to use that site.
I'm on tiplanet too and when i used to frequenly post my ti nspire ports here and everywhere else, critor often newsed them.
But when i stopped for a while however... critor covered TI-83 CE programs instead.
That pretty much means that i'm alone making ti nspire games/ports... Really sad
It is a little sad that most of our nspire developers have moved on. I hope you find porting/developing for it fun for a little while longer at least. I've been meaning to get an nspire at some point and mess around with it. I've picked up a CE though since it's less of a stretch from the 83+/84+ platform that I'm use to.


I've been quite interested in the projects people have been working on for the nspire.
Just because nobody commented on another one of your updates doesn't mean that this site is inactive. As I'm writing this I see 3 members and 3 guests reading it as well.
/e

Offline SpiroH

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Re: SDL ports for Nspire
« Reply #94 on: October 14, 2015, 09:30:19 am »
Come on Gameblabla, Omnimaga isn't dead at all (visits per day are on the hundreds' scale at least, i gather).  It  probably has become a little more of a ghost town, with less talk entertaining posts (not programming contributions really, mind you),  I admit that. I'd say these are the days when little (or lack) programming production equals to a lot on the drama side. I've seen that before, it just comes out of frustration somehow. Let's be hopeful about the future and let it will bring us some more real programmers without much need for dramatic expressions. BTW, i hope you'll stick around for a little longer, for I like your contributions. ;)

Offline Harry5862

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Re: SDL ports for Nspire
« Reply #95 on: October 15, 2015, 02:10:03 am »
Me too

Your work is awesome gameblabla and I hope you will post more, because I download and play everything you posted.
So you are a hero in my eyes.

Please port more things especially more emulators.
Sorry if there are any mistakes.

Offline TIfanx1999

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Re: SDL ports for Nspire
« Reply #96 on: October 18, 2015, 11:31:46 am »
@gameblabla : If you decide to move on, I guess that's your choice. I'm not really an nspire guy, but I always thought your SDL ports were pretty cool. Best of luck on your future endeavors!

Offline gameblabla

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Re: SDL/n2DLib ports for Nspire
« Reply #97 on: June 27, 2016, 01:34:25 pm »
I have decided to revive this thread because i was embarrased people are still downloading older versions here...
Anyway, i will quickly cover what i did post-omnimaga.

PocketSNES

The speed of PocketSNES has significantly improved since then, especially after i have ported the core of SnesEx 1.39
to PocketSNES.
You have now 4 different files : their core range from being the fatest to the most compatible.
To give you an idea how fast it is (with PocketSNES 1.39 minimal version) :
Super Mario World is so fast, it runs fullspeed on my 266Mhz Nspire with no frameskippign.
Super Mario Kart is much faster than it used to be.

There's also now a more accurate core that emulates the APU.
Games like Ys V now work.

Temper

Remember Hugo ?
Since then, Exophase released the source code to Temper, a much better PC-Engine emulator.
You can now emulate CD games too, provided you remove the CDDA tracks from the games.
To play games, you need a syscard filed called "syscards3.pce.tns" in the syscards folder created by Temper.

Things will go even faster once i fully switch the input code to native. (sadly not easy in temper's case)

Potator

Potator is a Supervision emulator. It can run all games fullspeed at 266Mhz.
Without overclocking, it runs games at 45 FPS.
This new version is much faster than the previous SDL-based version.

Gameblabla's Oswan

Gameblabla's Oswan is a much improved version of Oswan with greater accuracy and speed.
This new version is faster and crashes much less than the previous one.

Super Methane Brothers

Super Methane Brothers was originally an Amiga game that was remade by rombust.
It's a decent game based on the Bubble Bobble and Mario Bros.

Vecx

Vecx is a vectrex emulator.
It's not amazingly fast but it does have support for overlays.

SMS_Plus

A really fast Master system/Game Gear emulator.
It can emulate a good portion of them and has a good framerate, even when not overclocked.

Wolf4SDL

A port of Wolf4SDL for TI Nspire.
It runs at a decent pace and it is provided with the shareware files.
You can download it here

My original games

Helicopt3rs

A clone of Swing Copt3rs i wrote, originally for 3DO.
I posted in another thread here but this version is much faster. (and smaller too)

KillMinds
A puzzle game based on Quartet.

Where's Derpy
A Where's Waldo-like game where you have to find Derpy and the three muffins in twenty seconds.
You can download it here.

You can download everything i have posted down below.
« Last Edit: June 29, 2016, 03:23:20 am by gameblabla »

Offline TIfanx1999

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Re: SDL ports for Nspire
« Reply #98 on: June 27, 2016, 01:45:50 pm »
Hey nice to see you drop in and update the thread. :)

Offline gameblabla

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Re: SDL ports for Nspire
« Reply #99 on: June 29, 2016, 12:34:11 pm »
Just so you know, i have updated Temper.
The input code is now native and as a result, it is 1.5x faster than before.

Hey nice to see you drop in and update the thread. :)
Thanks dude

Offline SpiroH

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Re: SDL ports for Nspire
« Reply #100 on: July 24, 2016, 06:13:30 pm »
I wish you would post on omnimaga more often. You've got here quite a number of  fans of your games' ports, you should know that.
People are just too shy, these days. They simply don't say anything. Lousy readers and mere consumers, i reckon. :P

Offline gameblabla

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Re: SDL ports for Nspire
« Reply #101 on: September 16, 2016, 08:22:40 pm »
Thanks Spiroh, i see PocketSNES and my other ports are getting lots of download on ticalc.org but no comments so far...
It's sad, i know, i even had people irl doubting my programming skills and saying i'm worthless.

Anyway, just want to let you i have ported another game, Homing Fever.
It's a game by Artur Rojek where you take control of a ship and you have to avoid the incoming missiles.
You'll get a score depending on how long you survived without getting hit.



EDIT: Critor reported some issues with the game, which are now fixed.
Please download it again if you got it prior this update.
« Last Edit: September 17, 2016, 02:57:51 pm by gameblabla »

Offline SpiroH

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Re: SDL ports for Nspire
« Reply #102 on: September 19, 2016, 10:37:51 am »
Thanks Spiroh, i see PocketSNES and my other ports are getting lots of download on ticalc.org but no comments so far...
It's sad, i know, i even had people irl doubting my programming skills and saying i'm worthless.
....
Well, I'm afraid it's the today's forum-cracy. You're bound to meet all sort of folks. Some are nice people others not that much. I'd say it's the cost of daring to publish anything. Please do keep it up. ;)

Offline gameblabla

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Re: SDL ports for Nspire
« Reply #103 on: September 24, 2016, 03:17:53 pm »
Well, I'm afraid it's the today's forum-cracy. You're bound to meet all sort of folks. Some are nice people others not that much. I'd say it's the cost of daring to publish anything. Please do keep it up. ;)
Thanks, i'll try to keep it up as long as possible.

Here's REMiniscene, a Flashback recreation now available for TI Nspire CX !

You need to own the DOS or Amiga game files and put them in a folder called "data".
Then, add the ".tns" extension to all files and place the rs.tns file next to the data folder.
Simply run the game with rs.tns.
« Last Edit: September 25, 2016, 09:37:40 am by gameblabla »

Offline TIfanx1999

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Re: SDL ports for Nspire
« Reply #104 on: September 26, 2016, 05:10:13 pm »
That looks awesome! :o