Author Topic: Shunledge for nSpire  (Read 10413 times)

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Offline compu

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Shunledge for nSpire
« on: February 12, 2011, 05:21:20 pm »
Shunledge

In this game you have 3 seconds time to memorize holes in the ground before it disappears in a cloud.
Then you have to reach the other side by jumping over these holes.

Controls:
Right/6 - Move forward
Up/8/Ctrl - Jump

The project page at nspforge can be found here.

I still need a new cloud sprite. If you want to create it for me look here.

Screenshot:


Download
« Last Edit: March 23, 2011, 04:15:59 pm by compu »

Offline apcalc

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Re: Shunledge for nSpire
« Reply #1 on: February 12, 2011, 05:42:41 pm »
Very nice!  It is wonderful to see more and more Nspire games being produced!

I posted my shot at a stone texture in your other thread.  I know it is terrible, but I though I would take a try at it :)


Offline DJ Omnimaga

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Re: Shunledge for nSpire
« Reply #2 on: February 14, 2011, 01:15:08 am »
Nice, It would be nice to see some backgrounds and different looking sprites in future versions.

Offline compu

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Re: Shunledge for nSpire
« Reply #3 on: February 14, 2011, 02:39:09 pm »
So, here is the first graphical update:

- Ground texture replaced (Thanks to apcalc)
- Cloud texture replaced (still looks weird :-\)

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Re: Shunledge for nSpire
« Reply #4 on: February 14, 2011, 03:40:14 pm »
Cool, for clouds you could maybe ask in the pixel art sub-forum, although I am unsure if our pixel artists are busy right now.

Offline compu

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Re: Shunledge for nSpire
« Reply #5 on: February 24, 2011, 01:04:38 pm »
Second update:

- Executable is 5KB smaller
- Replaced player sprite
- Changed cloud sprite

Offline compu

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Re: Shunledge for nSpire
« Reply #6 on: February 25, 2011, 02:44:05 pm »
Third update:

- Moving flames ;D

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Re: Shunledge for nSpire
« Reply #7 on: February 28, 2011, 03:23:52 pm »
I just checked this now and I like the updated sprites. :D

Offline compu

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Re: Shunledge for nSpire
« Reply #8 on: February 28, 2011, 03:38:51 pm »
Thanks! :)
Yes, it doesn't look completely stupid anymore ;D

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Re: Shunledge for nSpire
« Reply #9 on: February 28, 2011, 04:26:16 pm »
The thing, though, is that making certain types of sprites is a major hassle. I remember it took me 2 months to make all sprites for The Reign of Legends 3 and that was with 8x8 monochrome. For a 16x16 sprite it takes me an entire day. O.O

Offline squalyl

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Re: Shunledge for nSpire
« Reply #10 on: March 01, 2011, 05:05:43 am »
And we welcome Shmuledge to nspforge: http://nspforge.unsads.com/p/shunledge

welcome!

Offline compu

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Re: Shunledge for nSpire
« Reply #11 on: March 01, 2011, 05:24:59 am »
And we welcome Shmuledge to nspforge: http://nspforge.unsads.com/p/shunledge
Shunledge* :P

Thanks, I will upload the source when I'm back from school  ;)

Btw, the link at http://nspforge.unsads.com/p/meta/wiki/RegisteredProjects is broken.

EDIT: Works now.
« Last Edit: March 02, 2011, 01:26:43 pm by compu »

Offline vsilvar

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Re: Shunledge for nSpire
« Reply #12 on: March 12, 2011, 09:54:54 am »
Very nice game
But sometimes the wholes are to big or they're on the first tile, so it's impossible to win

Offline compu

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Re: Shunledge for nSpire
« Reply #13 on: March 12, 2011, 01:12:52 pm »
Very nice game
But sometimes the wholes are to big or they're on the first tile, so it's impossible to win

Yes, I know, I'm sorry for that... I don't have the time to fix this at the moment, I'm ill since almost one week and I haven't been at my computer since tuesday :w00t:
But it's getting better, maybe I can fix that tomorrow ;)

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Re: Shunledge for nSpire
« Reply #14 on: March 12, 2011, 02:50:08 pm »
I ran this game under Ndless 1.7 and it crashed my calculator. Does it require the Ndless 2.0?
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