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Sys Error:W_LoadWadFile: couldn't load gfx.wad
Geezus, I didn't realize this was Quake. I kind of missed this topic since the title is really vague(I was also viewing it on my phone and the picture did not show up). This is fantastic! I can't believe how fast it runs in the video. I also didn't realize that quake could run at that low of a resolution. Anyhow, amazing job!!!
Geezus
I included the Windows Visual Studio solution this time because its where I do development so it kind of belongs in the package.
int Sbar_ColorForMap (int m){ return m < 128 ? m + 8 : m + 8;}
if( r_drawsurf.surfwidth & 3 ){ r_drawsurf.surfwidth = r_drawsurf.surfwidth;}
if (impulseup && !impulsedown) if (down) val = 0; // I_Error (); else val = 0; // released this frame
// FIXME: do we need this now that we clamp x in r_draw.c?edge_sentinel.u = 2000 << 24; // make sure nothing sorts past thisedge_sentinel.prev = &edge_aftertail;