Simple squares game (mainly testing ndless)
Press R to restart
In case you're wondering why I created the tempw array, it was because there was some glitch that randomly changed the w and h part of SDL_Rect (can't find it, be thankful if someone can).
To do:
Figure out how to draw text (Probably gonna have to use NTI images :L) - did with SetPoint
Fix glitch where they randomly congregate at the corner (kind of fixed meh)
Get nSDL_DrawString to work
Edit:
OK, I noticed that the squares exited and entered smoothly on the right and bottom sides, but not on the left and top sides (x<0 and y<0), so I'm guessing that nSDL, unlike SDL2, doesn't support drawing rectangles with negative x and y coordinates