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Nope, I still have the same issue.
Could you take the original game colors? That would be gigantic! :p
I don't think that putting user levels right in the compiled game is a good idea. IMO, you should build an on-calc (separate ?) level editor that can generates TNS files that can be loaded by the main game. This is easy enough, since you just have to generate files that follow the same scheme than your hard-coded levels.
Quote from: Matrefeytontias on November 07, 2013, 07:27:25 amI don't think that putting user levels right in the compiled game is a good idea. IMO, you should build an on-calc (separate ?) level editor that can generates TNS files that can be loaded by the main game. This is easy enough, since you just have to generate files that follow the same scheme than your hard-coded levels.One day I'll get around to something like that, but I have almost no clue how to do that. For now, I think this way might be acceptable just to get the program off the ground before going crazy about it, but that does sound like an interesting concept!Maybe someone could help me with that!
edit: as of now, I don't know any on calc c-compilers, so the possibility of this I think might be almost zero . Someone, quick, prove me otherwise!
You don't need any on-calc C compiler to generate the files I talked about, but only a fopen() function. The content of such file is up to you.
Can someone make a video of this?
This games looks insaniousley awesome! mind=blown