Author Topic: Super Hexaspire Alpha!  (Read 52091 times)

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Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #30 on: November 07, 2013, 10:33:45 pm »
Yea, I think I will. The download is on the main post, by the way. I'll always keep all the versions up there. Lots of visual updates in this one, might be bugs, but I think I stomped them all. Give it a try!

Offline SpiroH

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Re: Super Hexaspire Alpha!
« Reply #31 on: November 08, 2013, 09:41:53 am »
Well, i gave it a try! Alas, it made me feel too clumsy as a player. The longest time i've managed to last was only about 5 secs ("YOU LASTED 4.11 seconds!, ACHHHH! Frustrating.:banghead:). How can we make it slower during the learning process? Entertaining nevertheless. Any clues how to play it?

Offline ElementCoder

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Re: Super Hexaspire Alpha!
« Reply #32 on: November 08, 2013, 10:01:34 am »
There is no slower in SH :P I'll have to try this someday because it looks pretty awesome, good job :)

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Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #33 on: November 08, 2013, 04:06:22 pm »
Okay, this fancy weekend I intend on adding a "super" amount of levels. Look forward to a huge version update on Monday, and feel free to keep posting here. Ill check it every couple of hours, so don't think anything will go unanswered. Passably after this update, I'll focus on community suggestions. Anyone should feel free to post their suggestions now, if they want!

I will edit the main post to have a community suggestion list of things I need to do.

Offline LDStudios

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Re: Super Hexaspire Alpha!
« Reply #34 on: November 08, 2013, 04:07:04 pm »
Looking good, Im a huge fan of Super Hexagon



Offline AnToX98

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Re: Super Hexaspire Alpha!
« Reply #35 on: November 09, 2013, 09:12:10 am »
Yeah I tested it and it's simply awesome, keep doing good work :D



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Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #36 on: November 10, 2013, 10:42:44 pm »
Okay, the update that is going to come out in the next couple of days is:

Full 6 levels!
Hyper modes!
Slow speed up for every level up (ex point to line).
New colors.
Better animations.
Faster speed.
Neater code.
*Maybe* a release of the source code, but I still need to clean it up.
Better memory management.
Better play speeds.
Closer resemblance to the actual game.
Updated transitions.

Any small suggestions from the community will be added if they are posted here! Ask away, and I'll code it!

Offline DJ Omnimaga

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Re: Super Hexaspire Alpha!
« Reply #37 on: November 11, 2013, 12:24:45 am »
Good to see this update. :)

By the way, what is hyper mode?

Offline aeTIos

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Re: Super Hexaspire Alpha!
« Reply #38 on: November 11, 2013, 02:29:07 am »
Wow, this is looking pretty sick, must check this out :o
Glad to see more developers for the nspire. I hope ndless 3.new is released soon, though, or this might end up being one of the last ndless games D:
I'm not a nerd but I pretend:

Offline ElementCoder

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Re: Super Hexaspire Alpha!
« Reply #39 on: November 11, 2013, 02:42:41 am »
Good to see this update. :)

By the way, what is hyper mode?
Once you've completed a level you unlock the hyper version of it, which is even more fun :D

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Offline SpiroH

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Re: Super Hexaspire Alpha!
« Reply #40 on: November 11, 2013, 02:53:11 am »
Okay, the update that is going to come out in the next couple of days is:
...
Any small suggestions from the community will be added if they are posted here! Ask away, and I'll code it!
This game will eventually recenter attention on nspire+ndless (after some doom days).  In the absence of sound, maybe a list of some 'encouraging' status messages would bring some more salt and pepper. Good update contents. Can't wait to give it another try.

Offline Keoni29

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Re: Super Hexaspire Alpha!
« Reply #41 on: November 11, 2013, 03:01:37 am »
Come on. Even the TI84+C can do sound. Make it happen :)
« Last Edit: November 11, 2013, 03:02:08 am by Keoni29 »
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Offline mdr1

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Re: Super Hexaspire Alpha!
« Reply #42 on: November 11, 2013, 05:10:57 am »
Wow, really good game! :D



Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #43 on: November 11, 2013, 07:16:24 am »
Come on. Even the TI84+C can do sound. Make it happen :)

True, true. I wounder what the status of the USB protocall is. If it is decompiled, I might be able to produce USB sound. If not, the r232 serial port would have to do. I am pretty sure C is allowed to controll that stuff quite well. If ndless can't update for a few OS's then they should focus on that feature until a hole is made in the patching software.

 Let's just remove boot 1 and 2 and replace it with our own, for gosh sakes!  :evillaugh:

Offline Matrefeytontias

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Re: Super Hexaspire Alpha!
« Reply #44 on: November 11, 2013, 07:26:36 am »
Come on. Even the TI84+C can do sound. Make it happen :)
You know better than anyone that sound is made on the TI-84+CSE via the link port, not the USB port. While you can freely generate waves on the link port, you have to follow the USB protocol on the Nspire, which can be a little more tedious (I think).
« Last Edit: November 11, 2013, 07:26:54 am by Matrefeytontias »