Author Topic: TI-Nspire GB Emulator  (Read 151887 times)

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Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #210 on: April 22, 2010, 11:27:17 pm »
I think most emulators now include game shark support without the need of the ROM. Most of the time they write the support themselves.

Offline brianbdm

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Re: TI-Nspire GB Emulator
« Reply #211 on: April 22, 2010, 11:34:19 pm »
How does a regular gameshark use its codes in the games, anyways? If you don't want to explain it all to me, could you point me in the right direction?
I don't really understand how it can go from a code to a game function without it already being programmed into the game.
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Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #212 on: April 22, 2010, 11:44:33 pm »
The Gameboy  Gameshark codes simply wrote a specific byte to a specific memory location.

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #213 on: April 23, 2010, 12:37:27 am »
basically, I think it alters game variables stored in the console RAM or some modifiers that can change variables. Let says your HP is 80 at game start and you want it to be 255, a part of the hex code you'll enter for that address will most likely contain FF as the last letters. Maybe something different, but I think it may be how it works. And yeah notice how all game genie codes are hexadecimal codes

Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #214 on: April 23, 2010, 12:43:09 am »
This page explains it well.

Offline brianbdm

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Re: TI-Nspire GB Emulator
« Reply #215 on: April 28, 2010, 12:43:08 am »
Thanks. I get it now. It's not quite as confusing as it seems.
That guide is REALLY detailed.
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Offline CMTony

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Re: TI-Nspire GB Emulator
« Reply #216 on: May 26, 2010, 03:46:04 am »
any updates for GBC4tinspire coming out at all soon? or even any info on one?...

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #217 on: May 26, 2010, 03:56:54 am »
It has been out for quite a while already. ;) It was released 3 months ago (and made front page) on ticalc.org shortly after Ndless 1.0 came out:

http://www.ticalc.org/archives/files/fileinfo/426/42630.html
http://www.ticalc.org/archives/news/articles/14/146/146064.html

Offline CMTony

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Re: TI-Nspire GB Emulator
« Reply #218 on: May 26, 2010, 08:39:31 am »
yeah i know 0.8 was out. i'm enjoying it. but in the readme it says that theres still stuff to add like cable to cable compatability and i'm really looking forward to that. Pokemon battles at school ftw.

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #219 on: May 26, 2010, 12:59:14 pm »
Oh ok" Then I'm not sure. Seeing as TI-Boy SE got no update for a year, I doubt gbc4nspire will be updated anytime soon, though, especially that people have yet to figure out how to use linking on the TI-Nspire for third party programs (if it's even possible at all).

Offline brianbdm

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Re: TI-Nspire GB Emulator
« Reply #220 on: May 26, 2010, 09:13:17 pm »
Has TI-Boy SE /really/ been out for a whole year? It seems like I just got it. ^^
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Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #221 on: May 26, 2010, 09:16:06 pm »
yeah it did. I guess time flows fast ^^

Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #222 on: May 27, 2010, 01:24:33 am »
calc84: can you describe the format of the .state files? I'm trying to write a Gameshark program.

Offline calc84maniac

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Re: TI-Nspire GB Emulator
« Reply #223 on: May 27, 2010, 06:15:17 am »
I thought that the Gameshark for the Gameboy modified the actual ROM (in which case I don't have to try to recall exactly what I've been doing with the .state files :P)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: TI-Nspire GB Emulator
« Reply #224 on: May 27, 2010, 01:22:13 pm »
ROMs can be modified?