Author Topic: TI-Nspire GB Emulator  (Read 151840 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Nspire GB Emulator
« Reply #420 on: December 31, 2011, 03:23:07 pm »
That's good. :) Also will it be possible to use 2, 4, 6 and 8 for moving around as option? Otherwise it would be great if you could fix the abomination from TI that is touchpad controls, so we are not forced to stop touching the touchpad prior changing directions, making it impossible to play games that requires very quick U-turns and such things like Snake.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Nspire GB Emulator
« Reply #421 on: January 01, 2012, 12:44:37 am »
That's good. :) Also will it be possible to use 2, 4, 6 and 8 for moving around as option? Otherwise it would be great if you could fix the abomination from TI that is touchpad controls, so we are not forced to stop touching the touchpad prior changing directions, making it impossible to play games that requires very quick U-turns and such things like Snake.
Actually, I have it as 4, 5, 6, and 8 (since those are positioned more like arrow keys). Also 7 and 9 are diagonal-up, to make it easier to play with just a thumb. As for the touchpad, I directly translate the current position of your finger to a d-pad direction, which works as long as you aren't touching it with multiple fingers. It's still kind of tough to use due to the odd rectangular shape of it, though.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #422 on: January 01, 2012, 03:25:07 am »
It's the resistive pad that's really the problem. Is there even a separate button for the section in the middle?

I've been thinking that it really looks like it would do well with a hex dpad using the buttons on the sides, and using the middle as a giant button. Not for gbcnspire, since it's emulating a 4-direction system, but for other games I think that would work well. The clickpads could approximate it since they have diagonals.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Nspire GB Emulator
« Reply #423 on: January 01, 2012, 05:57:34 pm »
It's the resistive pad that's really the problem. Is there even a separate button for the section in the middle?

I've been thinking that it really looks like it would do well with a hex dpad using the buttons on the sides, and using the middle as a giant button. Not for gbcnspire, since it's emulating a 4-direction system, but for other games I think that would work well. The clickpads could approximate it since they have diagonals.
The whole thing is one big button, which is really stupid. You get no feedback whatsoever on what direction you're actually pressing (which makes it easy to slip between directions accidentally)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #424 on: January 01, 2012, 07:53:00 pm »
Yeah. The clickpad was much better, and the alpha keys were better placed too. Typing on the touchpad is much harder, since the alpha keys on the clickpad were raised and a decent distance apart.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Nspire GB Emulator
« Reply #425 on: January 01, 2012, 08:54:53 pm »
Yeah. The clickpad was much better, and the alpha keys were better placed too. Typing on the touchpad is much harder, since the alpha keys on the clickpad were raised and a decent distance apart.
The alpha keys on the clickpad kind of get in the way of everything else, in my opinion.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #426 on: January 01, 2012, 11:29:21 pm »
not for me. They felt just the right size. I have narrow fingers tho.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Nspire GB Emulator
« Reply #427 on: January 01, 2012, 11:31:40 pm »
I personally dislike how both the click and touchpads are in the middle too. it makes it so hard to play games  since we're used to having directional controls to the left or the right x.x
« Last Edit: January 01, 2012, 11:32:40 pm by DJ_O »

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #428 on: January 01, 2012, 11:32:36 pm »
I think we can all agree that all of them are inferior to the 83+ keypad. Luckily for us they made that for the nspire too!

Offline Lionel Debroux

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2135
  • Rating: +290/-45
    • View Profile
    • TI-Chess Team
Re: TI-Nspire GB Emulator
« Reply #429 on: January 02, 2012, 01:00:53 am »
Yes, in the community, most of the people used to the TI-Z80 and TI-68k keyboards find them superior to either Clickpad or Touchpad keyboards, which both suck for typing a mix of text and numbers :)
Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #430 on: January 02, 2012, 01:12:16 am »
92's keyboard is far away the best one, IMO. Perfect dpad placement, extremely roomy, qwerty keyboard, etc.

It was begging for games.

Offline Lionel Debroux

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2135
  • Rating: +290/-45
    • View Profile
    • TI-Chess Team
Re: TI-Nspire GB Emulator
« Reply #431 on: January 02, 2012, 01:30:53 am »
Indeed, it was begging for games. But the 92 / 92 II / 92+ never got as much success in the marketplace as the 89, due to at least the large form factor, and the QWERTY keyboard which forbade its usage in a number of standardized tests around the world.
Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: TI-Nspire GB Emulator
« Reply #432 on: January 02, 2012, 04:28:53 am »
I agree, the 92's formfactor and keylayout was (and still is) perfect.
I would wish for a Nspire with that formfactor, but I know it will not come :P

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #433 on: January 02, 2012, 10:40:43 am »
Actually, with some hackery I was thinking about making that happen. The way I count it, the clickpad has 79 keys, not including the dpad. The 92 has 76. I can live with 3 keys being missing, considering that one of them is log( and another is x^2, both of which are easily replaced, by either typing log or doing the ^ manually.

This will require either some intense soldering or some awesome cross-calc-communication.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: TI-Nspire GB Emulator
« Reply #434 on: January 02, 2012, 10:43:13 am »
That would be really sweet to see something like that come together, but I'd imagine it would be a ton of work. O.O