Author Topic: TI-Nspire GB Emulator  (Read 151848 times)

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Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #225 on: May 27, 2010, 03:57:18 pm »
The Gameboy gameshark doesn't touch the ROM. It only has one cheat type, which writes a number into a specified memory location.

Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #226 on: June 03, 2010, 02:20:13 am »
Hmmm...its been a week since I posted that. Anyone?

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #227 on: June 03, 2010, 03:11:23 am »
I don't think it is currently in the works. Calc84maniac had two camping vacations in a row and is currently working a bit on F-Zero I think

Offline Ancient Power

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Re: TI-Nspire GB Emulator
« Reply #228 on: June 03, 2010, 11:34:56 am »
Gamesharks only change values in the RAM(or Flash, if that's how the game is saved), that is correct.

Offline calc84maniac

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Re: TI-Nspire GB Emulator
« Reply #229 on: June 03, 2010, 12:15:14 pm »
Ah, I guess I misread that guide.
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Offline gkaee

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Re: TI-Nspire GB Emulator
« Reply #230 on: July 27, 2010, 05:31:56 am »
Lookin sweet cant wait for nedless on 2.0 so i can try it out.

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #231 on: July 29, 2010, 04:16:19 am »
Unfortunately, I think the project may have died, since Calc84maniac lost the source code in a craptop hard drive failure, but I think the current version emulate games pretty well. I do not recall hearing much issues and I did not get any myself except maybe sometimes with Dragon Warrior I & II Bundle. I can't wait for Ndless 2 as well.

Offline fb39ca4

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Re: TI-Nspire GB Emulator
« Reply #232 on: July 29, 2010, 04:33:59 am »
I had issues w/ resident evil, other than that, it emulates perfectly.

Offline Silver Shadow

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Re: TI-Nspire GB Emulator
« Reply #233 on: July 29, 2010, 05:58:30 am »
I had issues with Zelda, where the calc froze completely, but I think it's probably the ROM's fault.
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Offline gkaee

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Re: TI-Nspire GB Emulator
« Reply #234 on: July 29, 2010, 06:54:27 am »
This looks awsome. ndless 2 needs to drop already so i can try some of this stuff out in my math class.

Offline qazz42

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Re: TI-Nspire GB Emulator
« Reply #235 on: July 29, 2010, 09:50:08 am »
Hmm, the reason this is possible is that, well, the gameboy had a z80 processor, thus, the calc must be able to emulate it. The nspire can emulate it too, because an ARM processor is much more advanced than the z80 processor

These are my thoughts, if I am wrong, tell me

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #236 on: July 29, 2010, 06:25:38 pm »
Well, it still needs to translate things to ARM format, though. Had the Nspire used a z80, there would be much less translation to be done, since both processors would be similar. This is why a GB emulator was possible on the 84+SE, even if those calcs are only 15 MHz. I could be wrong as well, though. Not that it matters much, though, because the Nspire is fast enough to emulate the GBC, anyway.

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #237 on: November 16, 2010, 07:14:56 pm »
If you ever revive this, are you planning to add support for more than 1 page of ROMs in the game menu?

Offline fb39ca4

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Re: TI-Nspire GB Emulator
« Reply #238 on: November 16, 2010, 08:48:53 pm »
Even better - an OS hook to run ROMs directly from the my documents screen.

Offline zzCoRRoDe

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Re: TI-Nspire GB Emulator
« Reply #239 on: November 16, 2010, 08:56:31 pm »
I have a gameboy advanced somewhere in my house. I'm sure that you could make an emulator for that, on later calculators. Very interesting work.
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