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didn't original GB's hurt your eyes anyways EDIT: TI Nspire resolution: 240x320 pixels NES resolution: 256x240 pixelsso that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen
Quote from: NecroF-_-ckk on December 03, 2009, 07:49:10 amdidn't original GB's hurt your eyes anyways EDIT: TI Nspire resolution: 240x320 pixels NES resolution: 256x240 pixelsso that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screenYou've got it bassackwords, the Nspire's resolution is 320x240 and for the NES on NTSC (North American) titles only 256x224 resolution was used.Oh, and just for comparison sake, the Nintendo DS's resolution is 256x192 per screen.Oh, and Hiya anyone who remembers me! =)
I know it is really good for math tho, my friend bwang wrote an entire symbolic manipulation engine that would do things like integrate and derive and expand indefinitely. It was pretty cool, and all writen in basic. Its to bad nSpire doesn't support any kind of loops
IIRC, I looked at a GBC once and it seemed to have a good display. GB display seemed a bit hard to see indeed. GBA was by far the worst, though. I am glad they released the GBA SP afterward
Actually, GBC display was good, it was the GBA that was hard to see.