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Awesome! I'll test to see if it works under OS 3.1 EDIT: Kinda slowish on that OS although I guess I can live with it. What are the controls by the way? It might be a good idea to put them in the first post. I also recall an option to disable the background, right?
Does the first post version now include the 2nd level? Also is it still currently being worked on?
I assume that the speed is entirely based on how many tiles there are on the screen? Eg the more tiles the map has, the slower it gets?
Aah ok, so basically a level where the background is part of the tilemap would definitively be slower, unless it was only like 20 tiles (such as clouds in Super Mario Bros)I still don't get why a 150 MHz Lua language can't even compete with xLIBC+BASIC on a 15 MHz color calc, though. >.< Even Flappy Bird 84+C, which is written in BASIC with the help of xLIBC, scrolls faster than sprite-based OS 3.1 games. At least I'm glad that OS 3.6 solves this, but I don't want to use that OS because Ndless has to be re-installed every reboot and I don't want to fill my memory with two OSes to use nLaunch dual-booting.
At least I'm glad that OS 3.6 solves this, but I don't want to use that OS because Ndless has to be re-installed every reboot and I don't want to fill my memory with two OSes to use nLaunch dual-booting.