Author Topic: [lua] Adventure- A Medieval Platformer  (Read 22976 times)

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Offline LDStudios

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[lua] Adventure- A Medieval Platformer
« on: August 06, 2014, 05:18:22 pm »
Since my calculator broke, I have released very few projects. I attempted several large scale projects this summer, but all of them were abandoned due to poor speeds on calc. My latest project however, an unnamed medieval platformer, is taking great shape.

The game will be set up similar to Mario, with multiple levels/worlds. So far, i have most of the first level complete. The game also features a lot of my own pixel art, as well as some that was ripped from Mario :P (no, this is not a mario game)

In this topic, I will be uploading screenshots as well as releases of the game. I would greatly appreciate any suggestions you might have! Stay tuned!

Spoiler For screenshots:
   

   


Spoiler For video:
video by ElementCoder


Spoiler For thanks:

I would like to thank
  • Jens_K for his assistance with lua images
  • Matref for testing on a BW calc
  • ElementCoder for testing on a CX multiple times and for recording the results

Planned Features:
  • Playable Game (duh)
  • Home Screen/Help Screen
  • Level Selection Menu/Map IN PROGRESS
  • Additional game components (ice, bosses, items etc) IN PROGRESS
  • Complete Level Set
  • Computer/Ipad Support
  • Level Editor
Controls (Also included in the document)
  • Move: Arrows/Numpad
  • Attack: Down/Enter
  • Quit: Esc
  • Toggle Backdrop: Tab
!!!Beta Release vB1.1!!!
Added Information on backdrop controls
VVVVVVVVVVVVVVVVVV
« Last Edit: August 30, 2014, 09:53:21 pm by LDStudios »



Offline Sorunome

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Re: Unnamed Medieval Platformer
« Reply #1 on: August 06, 2014, 05:23:00 pm »
Already saw tons of screenies about this lurking in the chat room, and i must say, it is looking awesome! :D

THE GAME
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Offline TIfanx1999

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Re: Unnamed Medieval Platformer
« Reply #2 on: August 06, 2014, 08:29:43 pm »
Wow, that looks really nice so far! :D

Offline DJ Omnimaga

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Re: Unnamed Medieval Platformer
« Reply #3 on: August 07, 2014, 01:08:27 am »
This is coming along very nicely and it looks very nice too. My suggestion would be to setup Nspire Student Software so that it emulates the calculator at 1x screen size rather than 1.5x or 2x. It would make more realistic and nice screenshots. :P

Offline LDStudios

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Re: [lua] Adventure- A Medieval Platformer
« Reply #4 on: August 08, 2014, 10:47:19 am »
Here's the current sprite-sheet (part mine, part ripped)

« Last Edit: August 09, 2014, 12:40:59 pm by LDStudios »



Offline LDStudios

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Re: [lua] Adventure- A Medieval Platformer
« Reply #5 on: August 10, 2014, 09:32:01 am »
Here's a mockup with DJ Omnimaga's background implemented:

Offline TheCoder1998

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Re: [lua] Adventure- A Medieval Platformer
« Reply #6 on: August 10, 2014, 09:35:57 am »
looks awesome :D
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Offline DJ Omnimaga

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Re: [lua] Adventure- A Medieval Platformer
« Reply #7 on: August 10, 2014, 12:13:50 pm »
That came out nicely. you should add some clouds at the top. :D

Also for some reasons the graphics kinda reminds me of Adventure Time DS games :P

Offline LDStudios

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Re: [lua] Adventure- A Medieval Platformer
« Reply #8 on: August 10, 2014, 12:18:56 pm »
That came out nicely. you should add some clouds at the top. :D

Also for some reasons the graphics kinda reminds me of Adventure Time DS games :P

The problem with clouds is the repetition is very obvious (especially with the backdrop repeating 5 across the width of the screen)

Also, I am going to take out some of the grass and add sky at the top, the mountains look a bit high in my opinion.



Offline DJ Omnimaga

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Re: [lua] Adventure- A Medieval Platformer
« Reply #9 on: August 10, 2014, 05:40:37 pm »
Aah ok, and yeah those backgrounds were designed for a 160x120 resolution so it might not fit well in some 320x240 games.

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Re: [lua] Adventure- A Medieval Platformer
« Reply #10 on: August 12, 2014, 03:36:29 pm »
I implemented the parallax background.
Unfortunately, it causes some lag on OS<3.6, so I have the option to turn it on and off.

Also, wizards:



Offline DJ Omnimaga

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Re: [lua] Adventure- A Medieval Platformer
« Reply #11 on: August 12, 2014, 11:17:59 pm »
looks nice but hard O.O

Offline Adriweb

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Re: [lua] Adventure- A Medieval Platformer
« Reply #12 on: August 13, 2014, 06:54:09 am »
Good job, nice graphics as usual :D
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Offline LDStudios

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Re: [lua] Adventure- A Medieval Platformer
« Reply #13 on: August 13, 2014, 02:02:49 pm »
Good job, nice graphics as usual :D
Thanks, I spent a lot of time on the characters!

This is coming along very nicely and it looks very nice too. My suggestion would be to setup Nspire Student Software so that it emulates the calculator at 1x screen size rather than 1.5x or 2x. It would make more realistic and nice screenshots. :P

How's this? :P





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Re: [lua] Adventure- A Medieval Platformer
« Reply #14 on: August 13, 2014, 11:51:10 pm »
Looks better :D, and I also I like that enemy sprite. :)