Author Topic: [2.5D project] Baa Baa Blacksheep  (Read 5940 times)

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ASHBAD_ALVIN

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[2.5D project] Baa Baa Blacksheep
« on: November 20, 2010, 02:49:19 pm »
Now that Pyyrix is done, though not yet uploaded, new project:





F-14 tomcat gameplay with quasi 3D graphics but in WWII fighters and with the show's story.

Already got the AWACS radar system working, now programming the cockpit view that shows water/land based on AWACS map, in quasi 3D like tomcat.

Offline matthias1992

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #1 on: November 20, 2010, 02:55:01 pm »
Cool I love flying!!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #2 on: November 20, 2010, 02:57:38 pm »
I'm trying to make it very similar to f-14 tomcat's game play, my favorite game boy flight simulator game, though I love the old black sheep squadron shows, so that will be flying those WWII planes and fighting in the pacific against the Chinese rather than a tom cruise plan against some Chinese terrorists.

EDIT: I can't get the file to my comp, so here's an almost exact replica of the primitive AWACS system.  HDG == hedging degrees.



« Last Edit: November 20, 2010, 03:36:19 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #3 on: November 20, 2010, 10:34:33 pm »
Sounds like an interesting project. I always wanted to see some sort of shoot-em-up game but in semi 3D style like Top Gun for the NES. I can't wait to try this when you finish it and I hope you can get TI-Connect/TiLP fixed (you didn't install both at once, I hope, right? If not, maybe a computer reformat is in order?)

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #4 on: November 21, 2010, 12:27:49 am »
/\yes, very interesting.

how are you going to manage sprite scaling/rotation?

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #5 on: November 21, 2010, 07:30:21 am »
I have 8 different sprites for the 8 different rotations for you, jap planes, refuelers, and hitachi's plane (pappy boington's japanese rival who will probably be in the game a lot as a boss)

and the AWACS has changed, the grid was 4x4 and now 3x3 for better tiling on my part.

Also, started on drawing a cockpit, and think my theory for the quasi 3D will work.

Offline Munchor

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #6 on: November 21, 2010, 09:13:59 am »
I like the idea, radar flying for calculator :) Good Luck!

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #7 on: November 21, 2010, 02:17:17 pm »
no, the radar is the simple part, the actual fun is the quasi 3D view like in the first youtube link :D

and also, I think that for the view it won't be cockpit but your plane in 3rd person, then I can make that rotate rather than the sea/land/other sprites, which would require a much faster processor (I estimated around 75mhz at the very least)

with that change, progress is going smoother now.  Most screenies will be recreations in ms paint.

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #8 on: November 21, 2010, 03:06:08 pm »
What is the max size for sprites? I wonder how you handle sprites when they are closer if they are larger than 8x8.

Also I would just make the plane in 3rd person. Personally I always wished there was something like this, it would look 3D ish but it would be shoot-em-up style. It would be easier too.

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #9 on: November 22, 2010, 08:37:27 am »
no, the radar is the simple part, the actual fun is the quasi 3D view like in the first youtube link :D

and also, I think that for the view it won't be cockpit but your plane in 3rd person, then I can make that rotate rather than the sea/land/other sprites, which would require a much faster processor (I estimated around 75mhz at the very least)

with that change, progress is going smoother now.  Most screenies will be recreations in ms paint.

The radar is the simple part but what I like most :)

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #10 on: November 22, 2010, 05:05:25 pm »
now "tilemaps" 3x3 (and I almost have 7x7 sprites accepted) sprites into the map, thought the map is NEVER redrawn once after the initialization, making better 4 level gray.  Now has altitude and better hedging system (not up to 255 degs but now 360 degs), 8 working sprite directions.  And some good quasi 3D view progress. 

Now to make the enemy zeros work and then hitachi's super zero work as well.  Then all my focus shall be on 3D view.

Also reason why calc usb port no working:  in those 5 small holes in the island thingy in the middle on the port hole, there are 5 really tiny little bronze wires.  I have one missing -- the missing one is the "outport semicabel" or whatnot.  My port is busted (you made it too fragile TI >:().  I'll need to get a 2.5mm or serial cable.
« Last Edit: November 22, 2010, 05:05:55 pm by ASHBAD_ALVIN »

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #11 on: November 22, 2010, 06:09:50 pm »
3D now works

Offline Builderboy

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #12 on: November 22, 2010, 06:15:46 pm »
:O We can has screenies?  I can't wait for this to come out ^^

ASHBAD_ALVIN

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #13 on: November 22, 2010, 06:17:32 pm »
I would if I didn't haev those connectivity issues X.x

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Re: [2.5D project] Baa Baa Blacksheep
« Reply #14 on: November 22, 2010, 06:28:10 pm »
that really sucks...I hope it's not archive corruption or anything. Did you try sending it to a friend's calc to test the usb port?