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EDIT: btw, when one block collides with another, why doesn't the other slide a bit?
I meant, instead of the energy causing the hitting object to bounce back, it should cause the object being hit to bounce forward, while the hitting object stops.
set the X velocity for the hit box to the old one and do -(Xvelocity//2) -> Xvelocity of the other one.
I still noticed something weird going on with the boxes when you jump into them in the second screenshot. They seem to be moving into you?