Author Topic: [2011 Axe Entry] Uncharted TI  (Read 12603 times)

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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #15 on: May 19, 2011, 05:10:38 pm »
Wow that all looks so awesome!  I especially like the fire :D I am in the middle of adding a fire like element into my game as well, in the form of fuses.  I still noticed something weird going on with the boxes when you jump into them in the second screenshot.  They seem to be moving into you?  

thanks :D yeah, there's still small issues with my pushing code :P that's the first time I saw it -- when I was finally showing stuff off :P

what I need to add next is chinese rockets and explosive sap that actually generate the fire :)

EDIT: and finalized (for now) title screen:

« Last Edit: May 19, 2011, 05:11:07 pm by Ashbad »

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Re: [2011 Axe Entry] Uncharted TI
« Reply #16 on: May 19, 2011, 05:33:32 pm »
nice!  the title screen is old-school video game style, I like it.  ;)

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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #17 on: May 19, 2011, 05:57:44 pm »
Thanks :) also, I fixed a bug you might've noticed on the last page -- a fire might spawn another fire far away from it's origin, which could potentially ruin a ton of puzzles and firefights if left alone ;D

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Re: [2011 Axe Entry] Uncharted TI
« Reply #18 on: May 20, 2011, 02:55:47 am »
Great looking Ashbad! (Never played uncharted before, though)


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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #19 on: May 20, 2011, 01:40:08 pm »
You're in for a treat in about an hour -- I have chinese rockets fully functional, in 3 forms: Normal, Napalm, and tomohawk fireworks (of course the chinese in the early millenia were the first to have rockets!) and they look absolutely stunning.  I plan on releasing a screeny in an hour showing them off.  They make everything I posted before look wimpy and trivial.  Stay tuned!

Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #20 on: May 20, 2011, 03:19:18 pm »
So, today's update of... the day.  So, I have added chinese rockets, (I was not able to get the tomahawk missile working in time for the 3:00 PM screenie I'm about to post, but it can be posted later I guess) and they look particularly awesome, and quite explosive.  Currently, they can only be triggered by a bullet shot, but it'll be easy to get them started by other things like explosive sap and fire later.  There are currently two types (subject to increase in variety soon):

Normal -- these when shot are propelled forward at a decent speed, and when they explode they cause massive disturbance and may catch surrounding areas on fire.  Screenie:




Incendiaries (napalm) rockets -- These are like the previous rockets, but much faster and cruise at much lower altitudes. These when activated will release a jet stream filled with 'napalm' on the enemy, incinerating everything in sight.  These also end with a big bang.  Screenie:



right now, it is allowed to support up to 4 rockets on screen at a time (more than you'll ever need) but through my tests I found it can hold up to ~30 with little to no lag.

Offline Yeong

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Re: [2011 Axe Entry] Uncharted TI
« Reply #21 on: May 20, 2011, 03:23:33 pm »
gah..everything is now explosive....D:
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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #22 on: May 20, 2011, 03:33:15 pm »
yeah, lots of explosions to go around :P but since they're a key element in original uncharted games, I feel the need to have them here :)

I think my goal for the next update is to add explosive sap and multi-segment ropes.

Offline yunhua98

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Re: [2011 Axe Entry] Uncharted TI
« Reply #23 on: May 20, 2011, 03:43:50 pm »
Wow, between your project and Builderboy's, this contest is going to be explosive.  ;)

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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #24 on: May 20, 2011, 03:53:53 pm »
indeed :) I can't wait until I get enemies working, it'll be so fun to melt them with napalm ;D
« Last Edit: May 20, 2011, 04:10:42 pm by Ashbad »

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Re: [2011 Axe Entry] Uncharted TI
« Reply #25 on: May 20, 2011, 05:06:52 pm »
Woah. Now I have to make Nymless REALLY special.
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Ashbad

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Re: [2011 Axe Entry] Uncharted TI
« Reply #26 on: May 20, 2011, 05:52:51 pm »
more fun with rockets:  (I fixed many bugs with the bullet activation and explosions, and now napalm spreads fire fairly evenly over the field)


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Re: [2011 Axe Entry] Uncharted TI
« Reply #27 on: May 20, 2011, 06:11:57 pm »
That looks awesome.  Great job, Ashbad. ;D

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Re: [2011 Axe Entry] Uncharted TI
« Reply #28 on: May 20, 2011, 06:25:52 pm »
AMAZING.  O.O

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Re: [2011 Axe Entry] Uncharted TI
« Reply #29 on: May 20, 2011, 06:26:42 pm »
more fun with rockets:  (I fixed many bugs with the bullet activation and explosions, and now napalm spreads fire fairly evenly over the field)



Ashbad, that is looking really epic, nice job!