Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[2012 Apocalypse Contest] Battle 4000
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
Go Down
Author
Topic: [2012 Apocalypse Contest] Battle 4000 (Read 38681 times)
0 Members and 1 Guest are viewing this topic.
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #30 on:
November 25, 2012, 05:55:56 pm »
Looks realy cool
What does the left down house do?
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #31 on:
November 25, 2012, 05:57:37 pm »
Nothing yet, but it will be the blacksmith/weapons smith. Basically, you give the person a little money and the required material and after a while, they will have your weapons/armor created.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #32 on:
November 25, 2012, 05:58:31 pm »
Cool ;p good luck
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #33 on:
November 25, 2012, 06:00:15 pm »
Thanks
I have about 40 weapons and armor things planned, so I will try to add all that in this week (I had a four day vacation from school, but now we are in our last two weeks for the semester).
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #34 on:
November 25, 2012, 06:01:27 pm »
For me it's 1.5 weeks to exams...
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #35 on:
November 25, 2012, 06:02:51 pm »
Good luck on them! I have two essays this week and then next week presentations, then final exams for four classes
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #36 on:
November 25, 2012, 06:04:19 pm »
Thanks
And good luck to you 2 for them, sounds like you could use...
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #37 on:
November 29, 2012, 10:14:45 pm »
I spent about an hour earlier today reorganising some code to use my LblRW program. I know I said I didn't want to use any more assembly programs, but this is definitely helpful. First, it lowered my program size by a few hundred bytes, making it so that the size of this program balances things out. Also, the peak RAM usage of the previous version compared to the peak RAM usage of this version is now about 800 bytes less. I also use much fewer variables and the player name is now stored inside the program instead of Str1
Now if I make a method to store all of the save data internally, instead of in a list, I estimate that I can save an average of over 1500 bytes from the peak RAM usage (and the user won't have to have a 1112 byte list).
Because I am using LblRW, now, a bazillion If statements were taken out of the battle engine, speeding things up. Also, I can now return which items were acquired from battle using a small 20 or 30 bytes of code instead adding in the hundreds of bytes I was avoiding (about 400).
You might notice the lack of a player sprite in battle... I plan to make an in game sprite editor so that players can customise their sprite
Again, this is made much easier because of LblRW
* Xeda112358 is happy
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #38 on:
November 30, 2012, 12:23:27 pm »
Wow, cool update
lower prog size + faster, can it even get better? you're godlike!!! xp
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #39 on:
November 30, 2012, 12:44:39 pm »
Thanks! I could make a large-ish assembly program (about 1000 bytes, probably) that could make this program a lot smaller and faster, but if I did that, I would just write the whole program in assembly
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #40 on:
November 30, 2012, 12:45:42 pm »
lol :p
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #41 on:
November 30, 2012, 10:27:14 pm »
wow, this is looking awesome! Keep the great work up!
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #42 on:
November 30, 2012, 11:55:22 pm »
I think you spelled "preferences" wrong
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #43 on:
December 01, 2012, 08:02:17 am »
Yes, yes I did, thanks!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #44 on:
December 01, 2012, 08:06:18 am »
How do you do that health bar? Do you store the pic of it empty?
Logged
Print
Pages:
1
2
[
3
]
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[2012 Apocalypse Contest] Battle 4000