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[2012 Apocalypse Contest] Battle 4000
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Topic: [2012 Apocalypse Contest] Battle 4000 (Read 38610 times)
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Xeda112358
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #60 on:
December 08, 2012, 09:48:24 am »
Hmm, initially you can choose how your stats are balanced (to an extent) and different monsters give some experience toward specific stats. For example, facing a Florita will give you a general experience and when you level up, your stats will increase according to how you have it balanced, but you will also get 2 experience points toward the health stat. Every 10 experience points gained will raise the stat by 1. I want to later add in different regions with different monsters so that you can become specialised by facing certain creatures.
Also, I realise now that it might make more sense if the "Mastery Experience" is gained by something like this: When you face a strong creature and you win, it should assumen you have developed your defensive ability, if you face a creature with high defense, you have developed your strength, and if you face a creature with high health or speed, your health and speed will increase. I should change how the mastery experience is given before the end of the contest
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My pastebin
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Pokémon Amber
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Grammer Programming Language
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
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CopyProg
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TPROG
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GroupRead
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Lbl Read/Write
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Z80 Floating Point Routines
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z80float on GitHub
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Z80 Optimized Routines Repository
Xeda112358
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #61 on:
December 09, 2012, 10:30:48 pm »
Yay, another update
The blacksmith now is completely functioning. Before she would tell you what materials were needed and how much it would cost you, (and if you didn't have enough of something, there was a line struck through it). However, there was no way to actually obtain the item. Now, the blacksmith will take the money and material, work on it, then when the item is done, you can pick it back up (different items will take a different amounts of time to make) Time is measured in steps, by the way, not by a clock. In the original version, I used the built in clock on the 84+, but I know now that the 83+/SE doesn't have a clock
.
Anyways, when you get your first weapon or some other equipment, an option will be available at the stats screen to change your equipment. You will be told what stats are affected, if any (Gold Dagger, for example, increases your base magic strength by 10 points). Also, I know have the built in sprite editor so that users can edit their sprites from the Miscellaneous menu. Oh, and because there are now two 16x16 sprites being drawn, I got rid of the BASIC routine and I am now using a small assembly opcode. Needless to say, sprites are drawn much more quickly now
Now that I am using so many assembly routines, I won't feel so bad about using a List→String assembly program to make saving much faster. I won't have to fret about the speed anymore and I can focus on the storyline
I'm pretty sure that I am forgetting something, but I hope this is a solid update! Oh, the program is now getting close to 11000 bytes
On the plus side, I can't wait to abuse the assembly programs I have, now. I mean, I can now use the 16x16 sprite drawer to make tilemaps o.o I won't, though
Maybe I will use it for spell animations.
«
Last Edit: December 09, 2012, 10:31:06 pm by Xeda112358
»
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #62 on:
December 10, 2012, 07:21:13 am »
Looks nice
Tho i noticed when it has to say svea in battle, it sometimes says !WL:
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None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Xeda112358
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #63 on:
December 10, 2012, 07:25:12 am »
Yeah, that is one of the things I have to fix. When I finished adding in the blacksmith, I forgot to set Str1 back to the player name.
In other news, I have tomorrow and the following two days where I either have finals or work, then I have until the 20th to finish this up
I don't think it will be finished, but I'll still submit it.
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
stevon8ter
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Rating: +10/-0
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #64 on:
December 10, 2012, 07:58:47 am »
Yeah it's very playable so you make a good chance
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Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
DJ Omnimaga
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #65 on:
December 19, 2012, 02:00:30 pm »
This looks quite nice Xeda, especially for an hybrid BASIC program. I also like the sprites used in battles.
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Sorunome
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Derpy Hooves
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #66 on:
December 19, 2012, 08:31:49 pm »
Looking nice xeda, don't forget to turn the indicator off
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Xeda112358
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #67 on:
December 21, 2012, 09:53:18 am »
I already submitted it a few days ago (last Monday)
I always forget about the run indicator >.> Still, that would have required another assembly program
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
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Extreme Addict (Next: 9001)
Posts: 7920
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Derpy Hooves
Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #68 on:
December 21, 2012, 04:25:46 pm »
Or just some hex
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Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Xeda112358
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Posts: 4704
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Re: [2012 Apocalypse Contest] Battle 4000
«
Reply #69 on:
October 24, 2016, 10:16:49 am »
I never posted my program download
Of course it isn't finished, but in case people wanted to take it apart, here is the code I submitted for the contest.
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
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[2012 Apocalypse Contest] Battle 4000