Author Topic: [2012 Apocalypse contest axe 1.1.2] Cataclysm  (Read 6726 times)

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Offline Xeda112358

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #15 on: November 29, 2012, 06:38:27 am »
That looks really cool! Great job, so far :D

Offline TheMachine02

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #16 on: December 19, 2012, 09:23:23 am »
wow... 2 days left for the entry...

what I have to do :
-finish boss (I will never show you this  >:D before contest end)
-design map +dialogue
-credits
-some end are not finished...
a lot of work done ; you can see it in screen.

The executable is now 5600 octets (all the map data are in, but not the dialogues.)

I decided to reduce the nbrs of room from 20 to 7-8 + boss room.
You will have to talk with NPJ yo make story progress, before 24:00:00 and without get kill ......
you can kill enemies and gain life with using time....

rahhhhh !!!!! run out time!!!!!
« Last Edit: December 19, 2012, 09:24:35 am by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline stevon8ter

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #17 on: December 19, 2012, 12:32:34 pm »
Wooow nice to see this is still active :o
Looks cool so far...
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Offline DJ Omnimaga

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #18 on: December 19, 2012, 01:55:18 pm »
O.O

(btw what are the numbers at the top? Are they just for debugging purposes?)

Offline ben_g

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #19 on: December 19, 2012, 05:11:55 pm »
I think that displays the time, and the apocalypse is at 24h.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Sorunome

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #20 on: December 19, 2012, 08:27:54 pm »
Wow, epic 3D graphics :P

BTW, just noticed that the name of it is the same a popular knex ball machines uses
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Offline TheMachine02

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #21 on: December 20, 2012, 12:25:53 pm »
yeah finish in time !! (now I go to sleep)
« Last Edit: December 20, 2012, 12:26:09 pm by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline DJ Omnimaga

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #22 on: December 20, 2012, 01:19:10 pm »
Good to hear :D. Also I think this is the first Omnimaga contest entry to ever be submitted before the final day of a contest since 2010 :P

Offline TheMachine02

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #23 on: December 20, 2012, 01:21:21 pm »
hahahahaha ^^
I think taht after, I could retake what I've done and do a more completed game... if I ever have time  :P
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline DJ Omnimaga

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #24 on: December 20, 2012, 01:22:35 pm »
Yeah it would be cool. Often people will post smaller versions or demos in contests due to limited time, but it's great to see the projects continue afterward too. :)

Make sure to continue your 3D game as well :P

Offline TheMachine02

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #25 on: December 20, 2012, 01:23:13 pm »
3D game pass first of course.
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Yeong

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Re: [2012 Apocalypse contest] Cataclysm
« Reply #26 on: December 20, 2012, 02:23:18 pm »
Good to hear :D. Also I think this is the first Omnimaga contest entry to ever be submitted before the final day of a contest since 2010 :P
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