Author Topic: [2013 Contest][Axe] Siege  (Read 6052 times)

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Offline XiiDraco

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[2013 Contest][Axe] Siege
« on: September 27, 2013, 12:57:57 pm »
Ok, so I've just now been getting better with Axe, and I like contests, even if my game sucks XD.

Anyway so siege is a game were you spawn randomly in a forest with 5 pixlets (pixlets are villager). You then build buildings with the supplies you are given to upgrade your production. You can't move the actually pixlets themselves. you can only build buildings that so certain things. So in a sense its kind of a simulation. By building the different buildings you can eventually build an army, Or just a small force of troops. Your objective is to destroy the castle that is in the woods before the castles guards kill your village.

I don't have any screenshots at the time, but progress is coming along nicely.

Offline TheMachine02

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Re: [2013 Contest][Axe] Siege
« Reply #1 on: September 27, 2013, 01:07:24 pm »
Yeah sound a really good game  :D
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Offline Sorunome

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Re: [2013 Contest][Axe] Siege
« Reply #2 on: September 27, 2013, 01:15:42 pm »
yup, sounds awesome! :D

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Offline Streetwalrus

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Re: [2013 Contest][Axe] Siege
« Reply #3 on: September 27, 2013, 03:09:26 pm »
^That

Offline AssemblyBandit

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Re: [2013 Contest][Axe] Siege
« Reply #4 on: September 28, 2013, 01:15:53 am »
I can't wait to see this game! Thats a good concept, should be getting a high originality score!

Offline TIfanx1999

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Re: [2013 Contest][Axe] Siege
« Reply #5 on: September 28, 2013, 09:41:30 am »
Interesting, good luck!

Offline XiiDraco

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Re: [2013 Contest][Axe] Siege
« Reply #6 on: October 04, 2013, 08:23:40 pm »
So I still don't have a lot of screen shots or anything but I have gotten the behaviors for the pixlets pretty much done. Now when they are about 10 pixels away from a tree or pile of rocks they will go to it, mine some/cut some materials from the object.

Working hard.  ;D

EDIT: I'm so pissed right now I'm probably going to drop out of the contest. I made a 3 more lines of code that say. If you are a pixlet and not a tree add random values to your coordinates. Normally this would work just fine but now it just doesn't.

I tell the calc to display the coordinates to my screen, as I run the program it is telling me on the screen that the data value is 1. So my calc is somehow COMPLETELY DISREGARDING the if statement and saying its not true, even though it is telling ITSELF that the given statement is true!  :mad: :banghead:
« Last Edit: October 04, 2013, 10:02:12 pm by XiiR3CR34T10N »

Offline AssemblyBandit

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Re: [2013 Contest][Axe] Siege
« Reply #7 on: October 05, 2013, 02:38:08 am »
Don't drop out, It sounds awesome! Sometimes you just got to take a little rest from it!

Offline XiiDraco

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Re: [2013 Contest][Axe] Siege
« Reply #8 on: October 05, 2013, 02:42:00 am »
Isn't the contest tomorrow?

Without this little line of code working im afraid it will be very hard to play. :/
I'll keep working tomorrow morning. ;)

« Last Edit: October 05, 2013, 02:43:08 am by XiiR3CR34T10N »

Offline AssemblyBandit

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Re: [2013 Contest][Axe] Siege
« Reply #9 on: October 05, 2013, 02:51:16 am »
I think you have until Nov. 5th to send it in! It would suck if it was tomorrow, I don't even have a title screen yet!

*Edit: Yeah, we still have a month!
« Last Edit: October 05, 2013, 02:52:27 am by AssemblyBandit »

Offline XiiDraco

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Re: [2013 Contest][Axe] Siege
« Reply #10 on: October 05, 2013, 04:24:36 am »
Wait WAHT??? It's November???  ???

Wow, I failed it. Oh then I'll keep working hard  :thumbsup:

Offline Sorunome

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Re: [2013 Contest][Axe] Siege
« Reply #11 on: October 05, 2013, 05:12:57 am »
Otherwise it would be a pretty short contest >.<

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Offline XiiDraco

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Re: [2013 Contest][Axe] Siege
« Reply #12 on: October 05, 2013, 03:08:10 pm »
Ya, I was thinking it was due TODAY and that's why I was so frantically working on it XD. Anyway since It's not today I'm definitely still in the contest.
I'm probably going to take a small break and give some screenies though cause I'm already like 1/3 of the way done. XP

Offline Sorunome

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Re: [2013 Contest][Axe] Siege
« Reply #13 on: October 05, 2013, 03:52:40 pm »
Better get it sooner done, coding always turns out to take longer than expected ;)

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Offline TIfanx1999

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Re: [2013 Contest][Axe] Siege
« Reply #14 on: October 06, 2013, 07:57:55 am »
@XiiR3CR34T10N: Yea, not to worry, plenty of time left still. ^^