Author Topic: [Axe][Contest] Furious Pong  (Read 13934 times)

0 Members and 1 Guest are viewing this topic.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
[Axe][Contest] Furious Pong
« on: September 28, 2013, 06:17:24 am »
Hello everyone! Let's jump directly to the topic: i'm doing a phone/computer game. But I already planed to make before a calc version.

Imagine a pong game, but with lot'o'powerups, many balls on the screne, crappy sci-fi graphisms, 3-numbers score displays, big bitmap font text and with EXPLOSIONS!

The next-gen pong game on your calc, on steroids!
There is already feedbacks, before FP is released! That's awesome!

Quote from: Streetwalker
Eiyeron your screenie is insance


I didn't started it for now, but I got some colored sprites for the comp/phone versions. Monochrome version will be based on these sprites, and I have enough cpu, 3/4 grayscale version.
Oh, and for the sprites, I want for now to keep them as my prop. For now.

I aleready hear the announcer line : "FURIOUUUUS POOOONG"! >:D

InDev Screenies included:

Screen 2 : Score added, variable ball speed initialisation, Pallet move fixed, collisions made better. Plan to add Z-address screen shake for the love of FX next, as a power-up.
« Last Edit: October 12, 2013, 01:09:36 pm by Eiyeron »

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe][Contest] Furious Pong
« Reply #1 on: September 28, 2013, 06:26:44 am »
Sounds awesome!
But those sprites are in color and i thought you couldn't enter with the CSE due to no judjes ???

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Axe][Contest] Furious Pong
« Reply #2 on: September 28, 2013, 06:57:11 am »
I said that the monochrome ,sprties will be based on these sprites!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe][Contest] Furious Pong
« Reply #3 on: September 28, 2013, 07:02:58 am »
Oh, ok >.< I seriousley have to learn how to read :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Axe][Contest] Furious Pong
« Reply #4 on: September 28, 2013, 07:14:24 am »
Nevermind.

Planned power-ups (only one at a time) :
  • Light speed : increased speed (blue color)
  • Phantom clones: phantom copies follow you helping you to block balls (green color)
  • Crazy factory : ball bounces back ramdomly from the palet. Surpise! (yellow)
  • MULTI-BALL : HOLD YOUR PANTS! (gray)


The multi-ball is stacking: he more MB you have, the more ballz you'll have in tha screen! That's the main factor of steroidness on FURIOUS PONG :p

More infos: you start with 2 balls : one per player. If your ball comes to the oppomnent side, you earn a point. In your side, it's -1 point. Try to explode your oppomnent without getting backfired with your explosive strategies!
« Last Edit: September 28, 2013, 07:20:34 am by Eiyeron »

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe][Contest] Furious Pong
« Reply #5 on: September 28, 2013, 07:39:04 am »
Maybe one to make your panel longer/shorter?
« Last Edit: September 28, 2013, 07:39:46 am by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Axe][Contest] Furious Pong
« Reply #6 on: September 28, 2013, 08:07:43 am »
HAh, yeah totally forgot this one, I was designing the pallets thinking first about that! :p

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe][Contest] Furious Pong
« Reply #7 on: September 28, 2013, 09:14:47 am »
Ha, lol, good i am here to make suggestions :P
Also, easter eggs? :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Axe][Contest] Furious Pong
« Reply #8 on: September 28, 2013, 09:40:19 am »
Sounds interesting Eiyeron. Are you going to try to include link play?

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Axe][Contest] Furious Pong
« Reply #9 on: September 28, 2013, 01:05:40 pm »
Sounds interesting Eiyeron. Are you going to try to include link play?
Why not?! :D But I don't really how to manage multiplayer games...
Ha, lol, good i am here to make suggestions :P
Also, easter eggs? :P

Mhh. Vs a blue lobster? Oh I know : money is peanuts! :p Your ideas are always welcome, Soru ;)

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Axe][Contest] Furious Pong
« Reply #10 on: September 28, 2013, 06:44:15 pm »
Sounds EPIC. :D

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe][Contest] Furious Pong
« Reply #11 on: September 28, 2013, 06:47:11 pm »
Ha, lol, good i am here to make suggestions :P
Also, easter eggs? :P

Mhh. Vs a blue lobster? Oh I know : money is peanuts! :p Your ideas are always welcome, Soru ;)
Add Muffins.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Axe][Contest] Furious Pong
« Reply #12 on: September 28, 2013, 06:51:57 pm »
Ha, lol, good i am here to make suggestions :P
Also, easter eggs? :P

Mhh. Vs a blue lobster? Oh I know : money is peanuts! :p Your ideas are always welcome, Soru ;)
Add Muffins.
Agreed. And also cake but make sure it's a lie. :P

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: [Axe][Contest] Furious Pong
« Reply #13 on: September 29, 2013, 02:39:46 am »
Sounds good! Whats the donut thing in your image?

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Axe][Contest] Furious Pong
« Reply #14 on: September 30, 2013, 07:18:37 am »
Was experiementing with UI designing.

EDIT : SCREENIE INSIDE!
« Last Edit: October 02, 2013, 01:33:24 pm by Eiyeron »