Author Topic: [Axe][Contest] Furious Pong  (Read 13878 times)

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Offline AssemblyBandit

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Re: [Axe][Contest] Furious Pong
« Reply #15 on: October 02, 2013, 04:50:01 pm »
That screenshot looks amazing! A million times better than any pong game I've made!

Offline Streetwalrus

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Re: [Axe][Contest] Furious Pong
« Reply #16 on: October 02, 2013, 05:12:04 pm »
Oh gosh that looks insane. O.O Nice job Eiyeron ! :D

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #17 on: October 02, 2013, 05:42:29 pm »
wow, just wow O.O

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Offline TIfanx1999

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Re: [Axe][Contest] Furious Pong
« Reply #18 on: October 02, 2013, 09:22:48 pm »
@Eiyeron: That looks rather... furious! :D

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #19 on: October 03, 2013, 03:38:09 am »
Actually, the Game support up to 153 balls, but it drops to ~10 FPS.

Oops, the screenie is with Full turned on. The speed change is notable, but it stills quite fast. I'll change the screen later
« Last Edit: October 03, 2013, 03:41:17 am by Eiyeron »

Offline Streetwalrus

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Re: [Axe][Contest] Furious Pong
« Reply #20 on: October 03, 2013, 12:13:27 pm »
Actually, the Game support up to 153 balls, but it drops to ~10 FPS.

Oops, the screenie is with Full turned on. The speed change is notable, but it stills quite fast. I'll change the screen later
Normal since full is 2.5x faster except for I/O. ;)

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #21 on: October 08, 2013, 02:26:55 am »
Adding score sprites. Can I use the font I designed and posted on the random sprites topic?

Offline TIfanx1999

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Re: [Axe][Contest] Furious Pong
« Reply #22 on: October 08, 2013, 02:30:04 am »
Yes, that is fine. :)

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #23 on: October 08, 2013, 02:38:51 pm »
yay, custom font, that'll make the game 20% cooler

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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #24 on: October 08, 2013, 02:52:42 pm »
I only asked because the rules didn't directly mentionned something like "already published resources are allowed/forbidden".

Offline TIfanx1999

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Re: [Axe][Contest] Furious Pong
« Reply #25 on: October 08, 2013, 03:53:29 pm »
It does actually. :) Let me find the quote for you.

Quote from:  Tha Rules!
2: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images, and ideas from it, though.


You probably just missed the second part of the sentence. :)
« Last Edit: October 08, 2013, 03:54:02 pm by Art_of_camelot »

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #26 on: October 08, 2013, 03:54:50 pm »
Yup, thanks!

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #27 on: October 12, 2013, 12:52:45 pm »
Score is added, and works. Screenshots are coming right now
« Last Edit: October 12, 2013, 12:57:48 pm by Eiyeron »

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #28 on: October 12, 2013, 12:54:24 pm »
yay, awesome

what happens if the score exeeds 65535? :trollface:
« Last Edit: October 12, 2013, 01:08:11 pm by Sorunome »

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Offline Streetwalrus

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Re: [Axe][Contest] Furious Pong
« Reply #29 on: October 12, 2013, 04:51:04 pm »
Oh gawd. *.*