Author Topic: [Axe][Contest] Furious Pong  (Read 13779 times)

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Offline AssemblyBandit

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Re: [Axe][Contest] Furious Pong
« Reply #30 on: October 12, 2013, 09:47:46 pm »
I'd imagined that's what a furious pong would be and its badass! Amazing Eiyeron!

Offline Aspiring

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Re: [Axe][Contest] Furious Pong
« Reply #31 on: October 12, 2013, 11:05:45 pm »
This is looking great!  I had once tried to create something very similar to this but I couldn't quiet figure out how to optimize something then I lost the motivation and some things in school came up....  Anyway great job so far. :thumbsup:

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #32 on: October 22, 2013, 05:22:58 am »
Once again, Im' not on my computer, but here is the planned powerups:
  • Earthquake effect
  • Silly Scrolling effect
  • One shake  effect
  • Follow one player effect
  • Throw all the balls to the oppomnent
  • +n balls
  • Randomize balls
  • BLackout one player (black box at his side)






Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #33 on: October 22, 2013, 06:16:04 am »
how about grow/shrink the pannel?

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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #34 on: October 22, 2013, 08:02:33 am »
Planned, but not already coded.

EDIT : New screen! |:p
« Last Edit: October 27, 2013, 10:12:52 am by Eiyeron »

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #35 on: November 03, 2013, 02:53:18 am »
Ping, I'm working on the finishing details, like a menu and victory conditions. You'll have a fully flworking game for the contest.

Oh, I forgot to add THE power-up...

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #36 on: November 03, 2013, 04:01:44 am »
Pong, can't wait to see the finished thing :D

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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #37 on: November 03, 2013, 04:15:58 am »
Honestly me neither.

Offline Spyro543

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Re: [Axe][Contest] Furious Pong
« Reply #38 on: November 03, 2013, 08:49:29 am »
It almost seems like there are too many balls on the screen at once. You should add an "insanity" or whatever option that changes the spawn rate of balls.

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #39 on: November 03, 2013, 09:14:39 am »
For the begin, they spawn by themselves, then they spawn when getting a power-up. I capped the number to 50. Too messy. But the furious idea is furious, and 'll be added! :p

EDIT: I finished the game engine. You can select the score objective, the number of players, the mode (normal or furious). Unfortunately, I didn't added more CPU IAs...

Furious mode: EACH TIME you collect a power-up, prepare to manage more balls (up to 15 per power-up)
« Last Edit: November 03, 2013, 12:01:41 pm by Eiyeron »

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #40 on: November 04, 2013, 07:44:38 am »
That is.....furious :P

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Offline Streetwalrus

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Re: [Axe][Contest] Furious Pong
« Reply #41 on: November 06, 2013, 01:51:59 pm »
Oh gosh. x.x

Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #42 on: November 06, 2013, 04:07:09 pm »
Final GIF:
« Last Edit: November 06, 2013, 04:23:33 pm by Eiyeron »

Offline Sorunome

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Re: [Axe][Contest] Furious Pong
« Reply #43 on: November 06, 2013, 04:21:54 pm »
That is looking awesome!
Also, it doesn't matter that you put that gif into a spoiler, browsers still fetch it even if it is hidden :P

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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #44 on: November 06, 2013, 04:23:20 pm »
Aw damp... :/