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[Axe][Contest] Furious Pong
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Topic: [Axe][Contest] Furious Pong (Read 13779 times)
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AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: [Axe][Contest] Furious Pong
«
Reply #30 on:
October 12, 2013, 09:47:46 pm »
I'd imagined that's what a furious pong would be and its badass! Amazing Eiyeron!
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Aspiring
LV3
Member (Next: 100)
Posts: 81
Rating: +5/-0
The only source of knowledge is experience-Einsten
Re: [Axe][Contest] Furious Pong
«
Reply #31 on:
October 12, 2013, 11:05:45 pm »
This is looking great! I had once tried to create something very similar to this but I couldn't quiet figure out how to optimize something then I lost the motivation and some things in school came up.... Anyway great job so far.
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #32 on:
October 22, 2013, 05:22:58 am »
Once again, Im' not on my computer, but here is the planned powerups:
Earthquake effect
Silly Scrolling effect
One shake effect
Follow one player effect
Throw all the balls to the oppomnent
+n balls
Randomize balls
BLackout one player (black box at his side)
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Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
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Posts: 7920
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Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #33 on:
October 22, 2013, 06:16:04 am »
how about grow/shrink the pannel?
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Eiyeron
Urist McEiyolobster
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(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #34 on:
October 22, 2013, 08:02:33 am »
Planned, but not already coded.
EDIT : New screen! |:p
«
Last Edit: October 27, 2013, 10:12:52 am by Eiyeron
»
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Eiyeron
Urist McEiyolobster
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Re: [Axe][Contest] Furious Pong
«
Reply #35 on:
November 03, 2013, 02:53:18 am »
Ping, I'm working on the finishing details, like a menu and victory conditions. You'll have a fully flworking game for the contest.
Oh, I forgot to add THE power-up...
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Sorunome
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Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #36 on:
November 03, 2013, 04:01:44 am »
Pong, can't wait to see the finished thing
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THE GAME
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Eiyeron
Urist McEiyolobster
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(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #37 on:
November 03, 2013, 04:15:58 am »
Honestly me neither.
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Spyro543
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Veteran (Next: 1337)
Posts: 1189
Rating: +74/-3
Re: [Axe][Contest] Furious Pong
«
Reply #38 on:
November 03, 2013, 08:49:29 am »
It almost seems like there are too many balls on the screen at once. You should add an "insanity" or whatever option that changes the spawn rate of balls.
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Eiyeron
Urist McEiyolobster
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Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #39 on:
November 03, 2013, 09:14:39 am »
For the begin, they spawn by themselves, then they spawn when getting a power-up. I capped the number to 50. Too messy. But the furious idea is furious, and 'll be added! :p
EDIT: I finished the game engine. You can select the score objective, the number of players, the mode (normal or furious). Unfortunately, I didn't added more CPU IAs...
Furious mode: EACH TIME you collect a power-up, prepare to manage more balls (up to 15 per power-up)
«
Last Edit: November 03, 2013, 12:01:41 pm by Eiyeron
»
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Sorunome
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Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #40 on:
November 04, 2013, 07:44:38 am »
That is.....furious
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Streetwalrus
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Re: [Axe][Contest] Furious Pong
«
Reply #41 on:
November 06, 2013, 01:51:59 pm »
Oh gosh.
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Eiyeron
Urist McEiyolobster
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Re: [Axe][Contest] Furious Pong
«
Reply #42 on:
November 06, 2013, 04:07:09 pm »
Final GIF:
«
Last Edit: November 06, 2013, 04:23:33 pm by Eiyeron
»
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Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #43 on:
November 06, 2013, 04:21:54 pm »
That is looking awesome!
Also, it doesn't matter that you put that gif into a spoiler, browsers still fetch it even if it is hidden
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THE GAME
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Eiyeron
Urist McEiyolobster
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31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #44 on:
November 06, 2013, 04:23:20 pm »
Aw damp...
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[Axe][Contest] Furious Pong