Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axe][Contest] Furious Pong
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
Go Down
Author
Topic: [Axe][Contest] Furious Pong (Read 13806 times)
0 Members and 1 Guest are viewing this topic.
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: [Axe][Contest] Furious Pong
«
Reply #30 on:
October 12, 2013, 09:47:46 pm »
I'd imagined that's what a furious pong would be and its badass! Amazing Eiyeron!
Logged
Aspiring
LV3
Member (Next: 100)
Posts: 81
Rating: +5/-0
The only source of knowledge is experience-Einsten
Re: [Axe][Contest] Furious Pong
«
Reply #31 on:
October 12, 2013, 11:05:45 pm »
This is looking great! I had once tried to create something very similar to this but I couldn't quiet figure out how to optimize something then I lost the motivation and some things in school came up.... Anyway great job so far.
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #32 on:
October 22, 2013, 05:22:58 am »
Once again, Im' not on my computer, but here is the planned powerups:
Earthquake effect
Silly Scrolling effect
One shake effect
Follow one player effect
Throw all the balls to the oppomnent
+n balls
Randomize balls
BLackout one player (black box at his side)
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #33 on:
October 22, 2013, 06:16:04 am »
how about grow/shrink the pannel?
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #34 on:
October 22, 2013, 08:02:33 am »
Planned, but not already coded.
EDIT : New screen! |:p
«
Last Edit: October 27, 2013, 10:12:52 am by Eiyeron
»
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #35 on:
November 03, 2013, 02:53:18 am »
Ping, I'm working on the finishing details, like a menu and victory conditions. You'll have a fully flworking game for the contest.
Oh, I forgot to add THE power-up...
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #36 on:
November 03, 2013, 04:01:44 am »
Pong, can't wait to see the finished thing
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #37 on:
November 03, 2013, 04:15:58 am »
Honestly me neither.
Logged
Spyro543
LV9
Veteran (Next: 1337)
Posts: 1189
Rating: +74/-3
Re: [Axe][Contest] Furious Pong
«
Reply #38 on:
November 03, 2013, 08:49:29 am »
It almost seems like there are too many balls on the screen at once. You should add an "insanity" or whatever option that changes the spawn rate of balls.
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #39 on:
November 03, 2013, 09:14:39 am »
For the begin, they spawn by themselves, then they spawn when getting a power-up. I capped the number to 50. Too messy. But the furious idea is furious, and 'll be added! :p
EDIT: I finished the game engine. You can select the score objective, the number of players, the mode (normal or furious). Unfortunately, I didn't added more CPU IAs...
Furious mode: EACH TIME you collect a power-up, prepare to manage more balls (up to 15 per power-up)
«
Last Edit: November 03, 2013, 12:01:41 pm by Eiyeron
»
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #40 on:
November 04, 2013, 07:44:38 am »
That is.....furious
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [Axe][Contest] Furious Pong
«
Reply #41 on:
November 06, 2013, 01:51:59 pm »
Oh gosh.
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #42 on:
November 06, 2013, 04:07:09 pm »
Final GIF:
«
Last Edit: November 06, 2013, 04:23:33 pm by Eiyeron
»
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: [Axe][Contest] Furious Pong
«
Reply #43 on:
November 06, 2013, 04:21:54 pm »
That is looking awesome!
Also, it doesn't matter that you put that gif into a spoiler, browsers still fetch it even if it is hidden
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [Axe][Contest] Furious Pong
«
Reply #44 on:
November 06, 2013, 04:23:20 pm »
Aw damp...
Logged
Print
Pages:
1
2
[
3
]
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
[Axe][Contest] Furious Pong