Author Topic: [axe] 2D minecraft game  (Read 34342 times)

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Offline ben_g

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[axe] 2D minecraft game
« on: March 23, 2012, 07:02:59 pm »
IMPORTANT: This project hasn't been worked on for a while, and I'm sorry to say it, but it's very lickely that this game, in it's current form, will never be worked on again.
If you want to see the source code, check this post.


original post:

During a few days of being bored while no computer was available, I started to make a game similar to minecraft in axe. Right now, you can only play in creative mode and save only one 24*25 world (can be easily changed in the scource code). It has got 9 blocks so far (the engine supports 15(air not included)), and sand will fall when there is no block underneath it (but only when it's visible). The world isn't generated yet, so you just start with an empty square of 22*23 blocks (edges are made of bedrock, which can't be broken to avoid corrupting memory).

Here's a screenshot showing it in action:
Spoiler For screenshot in spoiler because it causes a bit of lag:

If you want to play minecraft during class: here's a (DCS) executable:
http://dl.dropbox.com/u/11215358/MCWORLD2.8Xp

If you need an other shel or you want to see or modify the source:
http://dl.dropbox.com/u/11215358/MINESRC2.8Xp

Controls:
arrow keys: move
5: build mode (indicated by a black block at the right bottom of the screen)
2: break mode (indicated by the grey block at the right bottom of the screen)
+: next block (the current block is shown in the bottom right part of the screen)
-: previous block
1, ., 3, 4, 6, 8: place or break a block. 5 and 2 represent the character. The keys around it represent the places around the character. Press one of those keys to place or break a block in that place (depends of if you are in build mode or in break mode)
CLEAR: quit game. This will automatically save the world, but you will always start in the upper left corner of the world.

Bugs? Feature suggestions? comments? complaints? If you have them, please post them.
« Last Edit: July 23, 2013, 03:24:25 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline nxtboy III

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Re: [axe] 2D minecraft game
« Reply #1 on: March 23, 2012, 07:27:56 pm »
Woa! That's gonna be good! I like it!

Offline boot2490

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Re: [axe] 2D minecraft game
« Reply #2 on: March 23, 2012, 07:47:51 pm »
And I thought my classmates were impressed when I showed them minecraft on my DS...
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #3 on: March 23, 2012, 07:49:44 pm »
is there a minecraft for DS?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline boot2490

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Re: [axe] 2D minecraft game
« Reply #4 on: March 23, 2012, 07:51:25 pm »
Yep.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #5 on: March 23, 2012, 07:52:00 pm »
where can I find it?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline boot2490

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Re: [axe] 2D minecraft game
« Reply #6 on: March 23, 2012, 07:53:04 pm »
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline parserp

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Re: [axe] 2D minecraft game
« Reply #7 on: March 23, 2012, 08:58:04 pm »
I like it! :D
Although, without smooth scrolling, it looks glitchy >.>

Offline LincolnB

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Re: [axe] 2D minecraft game
« Reply #8 on: March 23, 2012, 10:26:26 pm »
The scrolling is a little chunky, methinks. But nice idea, this could be quite fun.
Completed Projects:
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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #9 on: March 24, 2012, 04:37:51 pm »
I have made a new version: worlds are now 128 by 128 and are saved in appvars. Water and lava blocks are now animated and there are some other blocks added too.

Controls are still the same, but this time the executable is for mirage (so it should be supported ob more calcs).

MINECR3.8xp is the executable, MineSRC and GENWRLD are the source files (compile with axe 1.1.2).
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline kindermoumoute

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Re: [axe] 2D minecraft game
« Reply #10 on: March 24, 2012, 07:12:55 pm »
On this line :
Code: [Select]
!If GetCalc(Str0)->F
 GetCalc(Str0,8192)->F

Add a return if it don't work :
Code: [Select]
!If GetCalc(Str0)->F
 Return!If GetCalc(Str0,8192)->F

getKey(98) ???
getKey(99) ???

A=0 or (A=10) or (A=11) or (A=12) or (A=15)
Is same than :
inData(A+1,Data(1,11,12,13,15))
But this last is more optimized.

Good luck on this. :)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #11 on: March 25, 2012, 02:32:43 pm »
getkey(98) and getkey(99) are the 1 and 4 keys.

Also, thanks for the optimization and the return. I forgot that if it would fail to create the apvar, it would corrupt memory. the inData works for solid blocks and some not solid blocks. Some, like ladders and lava give problems, but that's probably a mistake on my side.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline DJ Omnimaga

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Re: [axe] 2D minecraft game
« Reply #12 on: March 25, 2012, 06:32:32 pm »
THis looks quite good actually. I hope it gets finished unlike the many clones or derivatives that got cancelled weeks after their start (such as Tinycraft).

Offline boot2490

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Re: [axe] 2D minecraft game
« Reply #13 on: March 25, 2012, 06:34:01 pm »
Is it top down or side view?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Yeong

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Re: [axe] 2D minecraft game
« Reply #14 on: March 25, 2012, 08:51:37 pm »
according to screenshot, it's side view. :D
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