Author Topic: [axe] 2D minecraft game  (Read 34398 times)

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Offline nxtboy III

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Re: [axe] 2D minecraft game
« Reply #30 on: March 27, 2012, 06:41:16 pm »
Ya, screenie?

Offline Jonius7

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Re: [axe] 2D minecraft game
« Reply #31 on: March 27, 2012, 08:02:17 pm »
What's with all these short posts?
I still haven't tried it yet but I've downloaded the files at least.
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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #32 on: March 28, 2012, 02:08:19 pm »
Screen ?
Sorry, I didn't have enough time yesterday to make a screenshot.

Here is one, showing the world generation (which is now also a lot faster).
« Last Edit: March 28, 2012, 02:08:27 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Spyro543

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Re: [axe] 2D minecraft game
« Reply #33 on: March 28, 2012, 03:24:20 pm »
What are all the kinds of blocks you have in this game?

Offline DJ Omnimaga

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Re: [axe] 2D minecraft game
« Reply #34 on: March 28, 2012, 03:29:33 pm »
What about a 256x64 world instead of 128x128? I don't remember if Minecraft needs this much depth and it would leave more space to build stuff. Or maybe 192x96?

Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #35 on: March 28, 2012, 05:01:19 pm »
What are all the kinds of blocks you have in this game?

solid
naturally generated
can't be used to build
unbreakable
currently unused

from id 0 to id 15:
air, wood, bedrock, leaves, planks, dirt, stone, cobblestone, iron ore, sand(can fall), ladder, water, lava, TNT(doesn't work yet), solid object, fluid object

What about a 256x64 world instead of 128x128? I don't remember if Minecraft needs this much depth and it would leave more space to build stuff. Or maybe 192x96?
128 is what the old minecraft used (now it's 256), so that should deffinately give you enough height. And the program itself doesn't use much RAM so right now a world of the size 128*300 blocks can fit in RAM, together with the program. So what fits in RAM isn't the problem right now. And too see if 128 is a good limit, then you must be able to fully play it, and for that it is in a too early state. What I mean with that is: I'm going to make this game fully functional first, so I'll imediately know if the world size is good or not.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline LincolnB

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Re: [axe] 2D minecraft game
« Reply #36 on: March 28, 2012, 05:17:06 pm »
Not to be rude, but is there a particular reason the scrolling is kind of chunky?
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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #37 on: March 28, 2012, 05:31:24 pm »
That's because when you reach the edges of the screen, the blocks in the edit buffer (the blocks that you see) are copied to the world and the blocks which are on an other location are loaded. this makes the part of the world that you can see shift by 8 pixels, and to make sure the player won't be stuck in blocks, the player moves 8 blocks as well. This causes the bad scrolling. I will probably once implement smooth scrolling, but I don't really know how to do that yet. I'm already glad the tilemap fully works and has collision checking and scrolling.

Since you all wanted it:


I hope you like it. It was hard to get it to work.
« Last Edit: March 28, 2012, 06:53:38 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline annoyingcalc

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Re: [axe] 2D minecraft game
« Reply #38 on: March 28, 2012, 09:34:56 pm »
Epic screenie ill download it when im not thinking of html codes to mess with my school ( they use chrome and I love editing the scripts to mess with my teachers (and secretly play minecraft))
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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #39 on: April 14, 2012, 12:49:40 am »
progress went slowly because the OS ate my source files a few times, but here's a small update: the world generation now generates a hilly landscape instaed of the flat landscape with a few block at higher and lower coordinates, the bug that made trees sometimes spawn next to eachother and overlap has been solved, and large narrow veins of iron ore are generated. The long narrow shape isn't intended, the blocks are placed randomly, but somehow they often group together in veins. That's it. I hope you enjoy.

My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline annoyingcalc

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Re: [axe] 2D minecraft game
« Reply #40 on: April 14, 2012, 12:53:09 am »
error pic missing
edit nvm cool! I like it
« Last Edit: April 14, 2012, 12:54:05 am by annoyingcalc »
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Offline ben_g

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Re: [axe] 2D minecraft game
« Reply #41 on: April 14, 2012, 01:06:54 am »
everyone why reads this thread seems to be addicted to screenshots...

Here's one:
the diagonal line of dirt is a bug, and I haven't been able to find the cause of it. 1+ for who does find it

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My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline nxtboy III

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Re: [axe] 2D minecraft game
« Reply #42 on: April 14, 2012, 02:29:19 am »
Wow ben_g, the better scrolling makes the game a lot better. :D
Nice job. :thumbsup:

Offline Chockosta

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Re: [axe] 2D minecraft game
« Reply #43 on: April 16, 2012, 10:24:19 am »
This looks awesome!
(especially the scrolling)
I think that you might want to add a line between the world and the inventory...

Great job!

Offline hellninjas

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Re: [axe] 2D minecraft game
« Reply #44 on: May 04, 2012, 12:19:23 pm »
Bump!
Status update ben_g?